From petr(o)- (“prefix meaning ‘of or pertaining to stone’”) + ichor (“(Greek mythology) liquid that flows in the veins of gods in place of blood”). Coined by Australian scientist Richard Grenfell Thomas in 1964 for the article “Nature of Argillaceous Odour”, co-authored by Isabel Joy Bear and published in the journal Nature.
Petrichor is an old school FPS made with UE4.
Build Unreal Engine 4.25. this game is being developped on a linux machine.
To use the sources of this project you should know how to compile an Unreal Project from source
- Get the Unreal Engine, Either through Github or the Epic Game Launcher.
- Clone the repo
git clone https://github.com/MadMcCrow/Petrichor.git
- Generate Solution with the project file
- Compile sources
- Launch the editor
Any contributions you make are greatly appreciated.
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/AmazingFeature
) - Commit your Changes (
git commit -m 'Add some AmazingFeature'
) - Push to the Branch (
git push origin feature/AmazingFeature
) - Open a Pull Request
we try to use emojis to make changes more meaningful and easily identify them
emoji | commit contains |
---|---|
⚡ | improvement |
✨ | new feature |
🚧 | WIP |
🎨 | graphical asset |
🟦 | Blueprints |
🔧 | config file |
🛠️ | editor related |
🚫 | does not compile / launch |
📄 | update of doc, licence, etc. |
🐛 | bug fix |
➕ | Added Plugin/ dependancy |
🍃 | scene update |
🆙 | upgrade UE4 upgrade |
🆚 | visual-studio specific changes |
you can contact me/ follow me there - @PerardgayotDev