Petrichor
From petr(o)- (“prefix meaning ‘of or pertaining to stone’”) + ichor (“(Greek mythology) liquid that flows in the veins of gods in place of blood”). Coined by Australian scientist Richard Grenfell Thomas in 1964 for the article “Nature of Argillaceous Odour”, co-authored by Isabel Joy Bear and published in the journal Nature.
About
Petrichor is an old school FPS made with UE4.
Built with Unreal Engine
Build Unreal Engine 4.25. this game is being developped on a linux machine.
Getting Started
Prerequisites
To use the sources of this project you should know how to compile an Unreal Project from source
- Get the Unreal Engine, Either through Github or the Epic Game Launcher.
- Clone the repo
git clone https://github.com/MadMcCrow/Petrichor.git
- Generate Solution with the project file
- Compile sources
- Launch the editor
Contributing
Any contributions you make are greatly appreciated.
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/AmazingFeature
) - Commit your Changes (
git commit -m 'Add some AmazingFeature'
) - Push to the Branch (
git push origin feature/AmazingFeature
) - Open a Pull Request
git emoji table used :
we try to use emojis to make changes more meaningful and easily identify them
emoji | commit contains |
---|---|
improvement | |
new feature | |
WIP | |
graphical asset | |
Blueprints | |
config file | |
editor related | |
does not compile / launch | |
update of doc, licence, etc. | |
bug fix | |
Added Plugin/ dependancy | |
scene update | |
upgrade UE4 upgrade | |
visual-studio specific changes |
Contact
you can contact me/ follow me there - @PerardgayotDev