/Wicked_Havens

Strategic ARPG with stealth, magic and crafting elements made in UE4.

Primary LanguageC++

About

Wicked Havens is a game inspired by 2000 Nival Interactive's game Evil Islands "Curse of the Lost Soul". As metroidvania's were inspired by metroid and many games used the diablo genre, Wicked Havens is a strategic ARPG with stealth, magic and crafting elements.

Wicked havens is by no mean the definitive name, but is used heavily in production.

Please note we do not own any right on Evil Islands and Nival Interactive retains all their Trademark, Content and copyrights.

Built with Unreal Engine

Build Unreal Engine 5. this game is being developped on a linux machine.

Getting Started

Prerequisites

To use the sources of this project you should know how to compile an Unreal Project from source

  1. Get the Unreal Engine, Either through Github or the Epic Game Launcher.
  2. Clone the repo
    git clone https://github.com/MadMcCrow/Wicked_Havens.git
  3. Generate Solution with the project file
  4. Compile sources
  5. Launch the editor

Roadmap

see on zenkit

Contributing

Any contributions you make are greatly appreciated.

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

git emoji table used :

we try to use emojis to make changes more meaningful and easily identify them

emoji commit contains
improvement
new feature
🚧 WIP
🎨 graphical asset
🔧 editor related
🚫 does not compile / launch
📄 update of doc, licence, etc.
🐛 bug fix
Added Plugin/ dependancy
🍃 scene update
🆙 upgrade UE4 upgrade
🆚 visual-studio specific changes

License

Please see LICENSE for more information.

Contact

you can contact me/ follow me there - @PerardgayotDev