This script will convert data in Vegetation Studio's persistent storage into Unity Terrain vegetation.
WARNING: Backup your project before running this script. It will modify your terrain.
The utility can be found under the menu, Tools/Utility/Vegetation Studio to Terrain
To run this tool, drag the game object with the persistent vegetation storage into the persistent storage field then click convert.
- You can adjust the scale during the conversion process by using the Scale Factor field
- You can replace the prefabs used in vegetation studio with alternate prefabs by placing the PrefabReference component on the original prefab, and link this to the new prefab.
I added these features because I was using very large scaling in VSP. To migrate to Unity Terrain, I had to create new prefabs using new models with the import scale adjusted.
IMPORTANT: THis utility only migrates Trees. If you add the functionality to migrate details, I am happy to take a pull request, or add a link in this readme to your git repository.