Pinned Repositories
AdvancedDLSupport
Delegate-based C# P/Invoke alternative - compatible with all platforms and runtimes.
com.unity.render-pipelines.core
com.unity.render-pipelines.universal
com.unity.shadergraph
get-cmake
Install and Cache latest CMake and ninja executables for your workflows on your GitHub
Graphics
Unity Graphics - Including Scriptable Render Pipeline
JoltPhysicsSharp
JoltPhysics C# bindings
TibiaUnityInternal
Internal TibiaUnity Project Repository
PhysXSharp
Native library for PhysX and dotnet
MagistrAVSH's Repositories
MagistrAVSH/TibiaUnityInternal
Internal TibiaUnity Project Repository
MagistrAVSH/AdvancedDLSupport
Delegate-based C# P/Invoke alternative - compatible with all platforms and runtimes.
MagistrAVSH/com.unity.render-pipelines.core
MagistrAVSH/com.unity.render-pipelines.universal
MagistrAVSH/com.unity.shadergraph
MagistrAVSH/get-cmake
Install and Cache latest CMake and ninja executables for your workflows on your GitHub
MagistrAVSH/Graphics
Unity Graphics - Including Scriptable Render Pipeline
MagistrAVSH/JoltPhysicsSharp
JoltPhysics C# bindings
MagistrAVSH/loglevel-plugin-prefix
Plugin for loglevel message prefixing
MagistrAVSH/PhysX
NVIDIA PhysX SDK
MagistrAVSH/random-cat
Случайные коты
MagistrAVSH/rsync-deployments
GitHub Action for deploying code via rsync over ssh
MagistrAVSH/TestCubeReact
MagistrAVSH/TestScene
MagistrAVSH/three.js
JavaScript 3D library.
MagistrAVSH/UnityCsReference
Unity C# reference source code
MagistrAVSH/UnityURP-BillboardLensFlareShader
(1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!
MagistrAVSH/world.geo.json
Annotated geo-json geometry files for the world
MagistrAVSH/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.