This is a college work of a Super Mario clone that implements a gamepad using the ESP32 microcontroller.
Made using Godot 3.5.2
Here is a video that shows the game and the ESP32 controller implementation
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means.