Maingol's Stars
adobe-fonts/source-han-sans
Source Han Sans | 思源黑体 | 思源黑體 | 思源黑體 香港 | 源ノ角ゴシック | 본고딕
Maingol/PitayaPartner
A robust C# Pitaya client library using thread-safe dictionaries and System.Threading.Channels for efficient response handling and push message management. It supports asynchronous requests with timeouts, ensuring reliable server communication, ideal for environments using TouchSocket.ents using TouchSocket.
Snakper/state-sync-demo
golang mmo状态同步示例,逐步完善
wqaetly/NKGMobaBasedOnET
基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including predictive rollback logic, a skill system based on double-ended behavior trees, and more exciting things waiting for you to discover!
kisence-mian/MyUnityFrameWork
我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统
CraneInForest/LockStepSimpleFramework-Client
unity帧同步游戏极简框架-客户端
colyseus/unity-demo-mmo
Colyseus + Unity: Basic MMO with a chat system, player persistence, and multiple flowing rooms
iohao/ioGame-mmo-movement-unity
unity ioGame 移动同步 demo
RRQM/TouchSocket
TouchSocket is an integrated .NET networking framework that includes modules for socket, TCP, UDP, SSL, named pipes, HTTP, WebSocket, RPC, and more. It offers a one-stop solution for TCP packet issues and enables quick implementation of custom data message parsing using protocol templates.
wyb10a10/cocos_creator_framework
cocos creator 基础框架,包含资源、ui管理,网络模块
caochao/cocos_creator_proj_base
cocos creator项目基础类库,包括socket, http网络连接,资源加载与管理,ui加载与管理,热更新实现机制,定时器,事件系统,tween动画工具, 音效播放,常用控件如recycle listview,recycle scrollview等
TomyJan/xudong
Maingol/Grasscutter
A server software reimplementation for a certain anime game.
Grasscutters/Grasscutter
A server software reimplementation for a certain anime game.
Cyinx/einx
a framework in golang for game server or app server
gfandada/gserver
通用的实时流golang框架,可以方便的创建游戏服务/聊天服务等
jakeowner/lastbattle
resgateio/resgate
A Realtime API Gateway used with NATS to build REST, real time, and RPC APIs, where all your clients are synchronized seamlessly.
link1st/go-stress-testing
go 实现的压测工具,ab、locust、Jmeter压测工具介绍【单台机器100w连接压测实战】
baidu/dperf
dperf is a 100Gbps network load tester.
CMHopeSunshine/GenshinGachaAPI
一个简单的使用FastAPI编写的原神模拟抽卡api。/ A simple Genshin Impact simulative gacha API written by FastAPI.
OneBST/GI_gacha_dataset
原神抽卡记录数据集-Genshin Impact gacha data
shijinn520/ZyyGIO-Plugin
使用Yunzai执行hk4e、gio的GM指令
Xiaobin0860/hk4e-protos
适用于hk4e项目的proto协议
66hh/ProtoDumper
Dumps protos from Genshin Impact assemblies
wkavenger/hk4e
『原神』 Game Server But Golang Ver.
phuhao00/greatestworks-client
the client demo of greatestworks
aceld/zinx
A lightweight concurrent server framework based on Golang.
Golangltd/LollipopGo
稳定分支2.9.X 版本已更新,由【Golang语言游戏服务器】维护,全球服游戏服务器及区域服框架,目前协议支持websocket、http及RPC,采用状态同步、帧同步,愿景:打造MMO多人竞技游戏框架! 功能持续更新中... ...
phuhao00/greatestworks
the back-end logic of game