/MMDF2ND

Shader written for MMD to replicate the look of Project Diva F2nd

Primary LanguageHLSLMIT LicenseMIT

Don't use this shader (or any of my shaders), in any capacity, if you aren't going to credit me for my work. That includes referencing the code or even copy/paste-ing it into another shader.

		-- Project diva F2nd like shader for MMD --
	MMD shader written to replicate the look of Project diva F2nd 
	Written in HLSL, requires at least shader model 3.0
		
	How to use : 
		- Load the models you need in MMD
		- Load f2nd.x
		- Load Controller.pmx (its in the same folder as f2nd.x
		- In the tab called "mainShader", subset extract and load nose.fx on the nose material
		- In the tab called "glowShader", load glowON.fx on the material you want to glow
	How set up model : 
		- Load the model in PMX editor and put the Specular texture in the SPA slot.
		- Put the Curve texture in the toon slot

	The controller has sliders for increasing/decreasing the gamma, decreasing the saturation, and increasing/decreasing the glow as well as sliders for controlling the materials stuff. A note, the saturation slider can also be used to increase the saturation by writing in a negative number.