/BCLib

A library mod for BetterX team mods, developed for Fabric, MC 1.16.4+

Primary LanguageJavaMIT LicenseMIT

BCLib

BCLib is a library mod for BetterX team mods, developed for Fabric, MC 1.17.1

Features:

Rendering

  • Emissive textures (with _e suffix)
    • Can be applied to Solid and Transparent blocks;
    • Can be changed/added with resourcepacks;
    • Incompatible with Sodium and Canvas (just will be not rendered);
    • Incompatible with Iris shaders (Iris without shaders works fine).
  • Procedural block and item models (from paterns or from code);
  • Block render interfaces.

API:

  • Simple Mod Integration API:
    • Get mod inner methods, classes and objects on runtime.
  • Structure Features API:
    • Sructure Features with automatical registration, Helpers and math stuff.
  • World Data API:
    • World fixers for comfortable migration between mod versions when content was removed;
    • Support for Block name changes and Tile Entities (WIP).
  • Bonemeal API:
    • Add custom spreadable blocks;
    • Add custom plants grow with weight, biomes and other checks;
    • Custom underwater plants.
  • Features API:
    • Features with automatical registration, Helpers and math.
  • Biome API:
    • Biome wrapper around MC biomes;
    • Custom biome data storage;
    • Custom fog density.
  • Tag API:
    • Pre-builded set of tags;
    • Dynamical tag registration with code;
    • Adding blocks and items into tags at runtime.

Libs:

  • Spline library (simple):
    • Helper to create simple splines as set of points;
    • Some basic operation with splines;
    • Converting splines to SDF.
  • Recipe manager:
    • Register recipes from code with configs and ingredients check.
  • Noise library:
    • Voronoi noise and Open Simplex Noise.
  • Math library:
    • Many basic math functions that are missing in MC.
  • SDF library:
    • Implementation of Signed Distance Functions;
    • Different SDF Operations and Primitives;
    • Different materials for SDF Primitives;
    • Block post-processing;
    • Feature generation using SDF.

Helpers And Utils:

  • Custom surface builders.
  • Translation helper:
    • Generates translation template.
  • Weighted list:
    • A list of objects by weight;
  • Weighted Tree:
    • Fast approach for big weight structures;
  • Block helper:
    • Some useful functions to operate with blocks;

Complex Materials

  • Utility classes used for mass content generation (wooden blocks, stone blocks, etc.);
  • Contains a set of defined blocks, items, recipes and tags;
  • Can be modified before mods startup (will add new block type for all instances in all mods);
  • All inner blocks and items are Patterned (will have auto-generated models with ability to override them with resource packs or mod resources).

Pre-Defined Blocks and Items:

  • Most basic blocks from MC;
  • Automatic item & block model generation;

Configs:

  • Custom config system based on Json;
  • Hierarchical configs;
  • Different entry types;
  • Only-changes saves.

Interfaces:

  • BlockModelProvider:
    • Allows block to return custom model and blockstate.
  • ItemModelProvider:
    • Allows block to return custom item model.
  • CustomColorProvider:
    • Make available to add block and item color provider.
  • RenderLayerProvider:
    • Determine block render layer (Transparent and Translucent).
  • PostInitable:
    • Allows block to init something after all mods are loaded.
  • CustomItemProvider:
    • Allows block to change its registered item (example - signs, water lilies).

Importing:

  • Clone repo
  • Edit gradle.properties if necessary
  • Run command line in folder: gradlew genSources eclipse (or Another-IDE-Name)
  • Import project to IDE

Building:

  • Clone repo
  • Run command line in folder: gradlew build
  • Mod .jar will be in ./build/libs