/HollowKnightGrassRando

Grass Randomizer Mod for Hollow Knight

Primary LanguageC#MIT LicenseMIT

GrassRando

A Hollow Knight mod that randomizes the grass in the game.

Forked from StormZillaa/HollowKnightGrassRando for maintenance and extension.

Notes

  • The "quantum grass" in Basin is not currently tracked. It will not be randomized.
  • Grass that has no items left to give will be preemptively destroyed to aid in finding unchecked locations.

Integrations

  • RandoSettingsManager
  • RandoMapMod

Known issues

  • No current way to track the count of grass obtained.
  • When reentering the Dream Nail sequence, there is no way to exit without using Benchwarp.
  • There are far too many pins for RMM to be easily readable.
    • Pins defined manually all stack up on top of one another
  • Generation is very slow (approx. 1 minute with all grass added); consolidating grass logic into waypoints should help.

Todo (Ambiguous state provider logic)

  • Grass-Greenpath_Whispering_Root (32, 38, 42, 44, 101)
  • more...