ManosAgelidis
Robotics Engineer with simulations background and an interest for Neuroscience
Huawei Munich Research Center-Cloud RoboticsMunich
Pinned Repositories
CompactNSearch
A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborhood search for SPH fluid simulations.
cuNSearch
A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.
Discregrid
A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the generation of signed distance fields.
gz-sim
Open source robotics simulator. The latest version of Gazebo.
kiui
Auto-layout Ui library, lightweight, skinnable and system agnostic, with an OpenGL backend
o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
spiking_CPG
Code related to the spiking Central Pattern Generator experiment
SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
PhysX
NVIDIA PhysX SDK
ManosAgelidis's Repositories
ManosAgelidis/spiking_CPG
Code related to the spiking Central Pattern Generator experiment
ManosAgelidis/CompactNSearch
A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborhood search for SPH fluid simulations.
ManosAgelidis/cuNSearch
A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.
ManosAgelidis/Discregrid
A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the generation of signed distance fields.
ManosAgelidis/gz-sim
Open source robotics simulator. The latest version of Gazebo.
ManosAgelidis/kiui
Auto-layout Ui library, lightweight, skinnable and system agnostic, with an OpenGL backend
ManosAgelidis/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
ManosAgelidis/SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.