- Disable TAA
- Custom Internal AA Options.
- PostProcessAAMode_None:
0
- PostProcessAAMode_FxaaLow:
1
- PostProcessAAMode_FxaaMedium:
2
- PostProcessAAMode_FxaaHigh:
3
- PostProcessAAMode_FxaaCompute:
4
- PostProcessAAMode_FxaaComputeExtreme:
5
- PostProcessAAMode_Smaa1x:
6
- PostProcessAAMode_SmaaT2x:
7
- PostProcessAAMode_TemporalAA:
8
- PostProcessAAMode_None:
- Note: Please make sure any executable hex edits are removed/reverted first.
- This has not been tested online, use at your own risk!.
- Extract the following contents of the release zip in to the the game root folder.
- Rename
dinput8.dll
towinmm.dll
BFV.NoTAA.asi
- Disable TAA
- Disable Sharpness
- Note: Please make sure any executable hex edits are removed/reverted first.
- Extract the following contents of the release zip in to the the Win64 folder. (
BrightMemoryInfinite\Binaries\Win64\
). - Rename
dinput8.dll
towinmm.dll
BrightMemoryInfinite.NoTAA.asi
- Extract the following contents of the release zip in to the the Win64 folder. (
- Remove Forced Sharpening
- Note: Please make sure any executable hex edits are removed/reverted first.
- Extract the following contents of the release zip in to the the game root folder.
dinput8.dll
RE4.Sharpness.asi
- Disable TAA
- Disable Depth of Field
- Note: Please make sure any executable hex edits are removed/reverted first.
- Extract the following contents of the release zip in to the the Win64 folder. (
Lies of P Demo\LiesofP\Binaries\Win64\
). - Rename
dinput8.dll
towinmm.dll
LiesOfP.NoTAA.asi
- Extract the following contents of the release zip in to the the Win64 folder. (
- Debug Menu
- Custom Debug Menu (Work in Progress)
- Restored Active Task Display
- Extended Debug Menu by infogram
1.0.85-44a951ca
now supports game version1.0.5.0
and newer.
-
Note: Please make sure any executable hex edits are removed/reverted first.
- Rename
dinput8.dll
towinmm.dll
- Copy
winmm.dll
andT1X.DebugFeatures.asi
into the root folder of the game.
- Rename
- Remove 30FPS Limit for Cutscenes
- Note: Please make sure any executable hex edits are removed/reverted first.
- Extract the following contents of the release zip in to the the game root folder.
- Rename
dinput8.dll
towinmm.dll
WoLong.Fix.asi
- Disable TAA
- Note: Please make sure any executable hex edits are removed/reverted first.
- Extract the following contents of the release zip in to the the game root folder.
- Rename
dinput8.dll
tod3d11.dll
PlanetOfLana.NoTAA.asi
d3d11.ini
- Disable TAA
- Disable Sharpness
- Note: Please make sure any executable hex edits are removed/reverted first.
- Extract the following contents of the release zip in to the the Win64 folder. (
Remnant 2\Remnant2\Binaries\Win64\
). - Rename
dinput8.dll
towinmm.dll
Remnant2.NoTAA.asi
- Extract the following contents of the release zip in to the the Win64 folder. (
- Lyall for Project Template.
- Ultimate ASI Loader for ASI loading.
- inipp for ini reading.
- length-disassembler for length disassembly.