A project for a Rust course at MiMUW.
A mostly functional chess engine.
The game lasts until one of the kings is captured. There is no En Passant.
2 Players
1 Player (vs AI)
0 Players (2 AIs battling each other)
cargo run --release -- x y
x - number of human players (optional, default = 1)
y - AI search depth (optional, default = 6)