Normals ( or Smoothing groups? ) didnt correct.
mortany opened this issue · 4 comments
mortany commented
mortany commented
Ah, its mistake, its fixed after swap X and Y channels in normal map.
Markemp commented
Quick question before closing this officially: Did you have to manually swap that out, change the game file's normal map, or something else? I want to make sure that the mapping isn't wrong in the code even if there was a manual fix.
mortany commented
Did you have to manually swap that out
Yep, texture has DXGI_FORMAT_BC5_SNORM format and after save it into tga i swapped red and green channels and smoothing after apply normal map looks absolutely correct like as ingame. Normal vectors looks correct in my opinion.
mortany commented