Sonic Boom - Rise of Lyric Material Issue
Opened this issue · 4 comments
When exporting certain objects from maps, they wont convert when the .mtl file is in the folder, only without the .mtl file in the folder
Here's a small section of the ones that don't export with their materials.
shantytown_sonicside_ground_cliffs.cgf
shantytown_sonicside_ground_cliffs_shadow.cgf
shantytown_sonicside_ground_setdressing.cgf
shantytown_sonicside_ground_setdressing_b.cgf
hub2_beach_hub2_beachb.cgf
hub2_beach_hub2_beachc.cgf
hub2_beach_hub2_beachd.cgf
hub2_beach_hub2_beache.cgf
Sonic_Crytek\Levels\hub02_seasidevillage\objects\levels\hub02_seasidevillage
It doesn't look like you are using the -objectdir
option. That is needed for when the material file in the MtlName
chunk points to a location outside of the model directory. Can you give that a shot and let me know what it does?
In any event, I need to add better error handling for these cases, so will leave this open until I can sort it out.
Am I supposed to put the full link to the objects folder or just the folders up next that lead to the objects folder?
c:\games\example\objects
objects
The path to the objects folder. So for your example it would be c:\games\example.
It's still giving me the error.