Includes two examples
Init Noise
var noise = new smoothNoise();
set noise values(optional), these are the basic values
noise.frequency = 10
noise.subDivision = 10
noise.highLimit = 300
noise.lowLimit = 500
noise.lastPos = {x:0,y:0}
noise.points = []
noise.width = window.innerWidth
add noise to the full width with
noise.fill()
add one slope at noise.lastPos
with
noise.add()