Use value from `MonoGameMGCBAdditionalArguments` to build MGCB
Closed this issue · 0 comments
Currently, it's possible to customize the build process for MGCB using the property MonoGameMGCBAdditionalArguments
.
https://monogame.net/articles/tools/mgcb.html#customizing-your-build-process
However, with the way Nopipeline works, it's running the MGCB manually, without waiting for the RunContentBuilder
target from the MonoGame.Content.Builder.Task
package.
I wish the Nopipeline task didn't do the generation of the content, and instead targetted running before the RunContentBuilder
target. This would help a lot with configuring building for different platforms and configs through the csproj file.
For example, this is what I wanna be able to do while keeping the Nopipeline task included :
<Target Name="SetMGCBArgumentsMyself" BeforeTargets="RunContentBuilder">
<PropertyGroup Condition="'$(Platform)' == 'desktopgl-linux' Or '$(Platform)' == 'desktopgl-windows'">
<MonoGamePlatform>DesktopGL</MonoGamePlatform>
<MonoGameMGCBAdditionalArguments>/profile:HiDef /platform:$(MonoGamePlatform)</MonoGameMGCBAdditionalArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)' == 'WindowsDX'">
<MonoGamePlatform>Windows</MonoGamePlatform>
<MonoGameMGCBAdditionalArguments>/profile:HiDef /platform:$(MonoGamePlatform)</MonoGameMGCBAdditionalArguments>
</PropertyGroup>
<Message Importance="high" Text="'$(Platform)' '$(Configuration)' '$(MonoGameMGCBAdditionalArguments)' HELLO THERE HERE" />
</Target>
Unfortunately, this won't work if you build using Nopipeline.