This is a simple and performant implementation of the Hex board game.
While it was mainly written to be used in Monte-Carlo Tree Search bots for Hex, it aims to be a general-purpose library for Hex.
Features:
- rules of the game (without swap rule, see below),
- serialize/deserialize to/from JSON,
- some analysis functions that may be helpful when writing bots:
get_neighbors
,get_empty_cells
,find_attacked_bridges
. See theBoard
struct for more information.
The rules of Hex are very simple: Hex is played by two players (Black and White) on a board of hexagons. The size is variable, typical sizes are 11x11 or 19x19. Starting with Black, the players take turns to place stones of their color on an empty space. The task of Black is to connect the top and bottom edges. White needs to connect left and right edges. The first player to connect their edges wins the game.
In the following example, Black (●) has won the game after connecting the top edge to the bottom edge.
a b c d e
1\. . . ○ ●\1
2\. . ○ ● .\2
3\. . ● ● .\3
4\. . ○ ● .\4
5\. ○ ● ○ .\5
a b c d e
Hex was invented in the 1940s by Piet Hein and, independently, by John Nash. Please read the Wikipedia page for more information.
As starting player, Black has a huge advantage. In real games, this advantage is circumvented by the so-called swap rule: After Black has placed the first Stone, the second player can choose to either continue the game normally or to swap colors.
This library does not yet implement the swap rule, mostly because it was not necessary for the MCTS-research using this library.
The most important struct is Game
. To play the game, you also need Coords
. The game keeps track of the current player automatically.
use hexgame::{Coords, Game};
let mut game = Game::new(19); // size of the board
game.play(Coords::new(3, 5)); // (row, column) and zero-based, i.e. f4
// Or use human-readable coordinates
game.play("d5".parse().unwrap());
game.board
can be used to access the cells of the board (e.g. get_color(coords)
).
Serialization functionality requires use hexgame::Serialization;
.
To serialize a game, use game.save_to_string()
or game.save_to_json()
, which serializes to a Serde value.
Game::load_from_str
or Game::load_from_json
can be used to create a game from a JSON string or value.
While this package is mostly a library, it also contains a small command-line interface to player Hex.
cargo run
Then type the coordinates of the space where you would like to place your next stone, e.g. "c2" and press Enter.
Optionally, you can specify the size of the board like in cargo run 7
.