This repository is updated occasionally to mirror the latest changes regarding macOS and Swift. Therefore, there might be mismatches between this code and the How-To guide!
This is the accompanying repository for the How-To guide found on
http://www.martinmajewski.net/how2use3dconnexionwithswift/
The guide shows how to implement a 3Dconnexion device into an OS X App written in Swift 2.1 for OS X 10.11 (ElCapitan). The resuting binary can be installed from the Apple App Store
https://itunes.apple.com/us/app/toolshelf-4-3dconnexion/id1062563927
Feel free to browse, use and learn from this code, as it is released under the MIT license.