/BeatMix

Primary LanguageJavaScript

Beat Mix

Project Overview

In this project, you will write functions to implement logic for a beat-making music machine. By the end, you will have an application that can loop over a 16-step grid of four drum types and play them when they are activated. You will also write the functionality to invert each row of drums, clear each row of drums, or clear the entire board. Finally, you will build the functionality to retrieve and save presets to a server.

You can view a video demonstration of the final app here:

How To Begin

Once you have the project downloaded, you'll need to run some terminal commands to get the application started. First, open the root project directory in your terminal. Run npm install to install the dependencies of this project. Once it has finished installing, you can run npm run start to begin your server. You'll see Server listening on port 4001 in the terminal. You'll have to have your server running to ensure that the code you write runs correctly and that you get to hear your drum beats! You can end your server process with a Ctrl + C shortcut in the terminal window.

To see the application in its initial, non-working state, simply open index.html in a web browser. You will be writing JavaScript code that uses modern ES6 syntax. You should use Google Chrome (at least version 60) or Firefox (at least version 55). If your version of Chrome or Firefox is too old, correctly-written code may still not run as expected. The links above will let you download the latest release of either browser if you do not have it or are unsure of which version you're running.

Implementation Details

To complete this project, your code will need to contain the following in public/js/script.js:

  • Four variables to represent the arrays of drum pads. These arrays are named after the drums they represent: kicks, snares, hiHats, rideCymbals. These arrays should all have a length of 16 and be filled with false.
  • a function called toggleDrum that takes two arguments: a string representing the array name ('kicks', 'snares', 'hiHats', or 'rideCymbals'), and an index number. This function should flip the boolean value in the correct array at the specified index.
  • A function named clear that takes an array name string and sets all values in the correct array to false.
  • A function named invert that takes an array name string and flips the boolean value of all elements in the correct array.

In addition, you will write some server-side code to handle saving and retrieving drum machine presets in presetHandler.js:

  • a function named presetHandler. This function will be called from within your server to get an existing preset or create/update a preset.
    • presetHandler takes up to three arguments. The first argument is a string representing the request type: 'GET' or 'PUT'. The second argument is the array index of the presets array. For 'PUT' requests, a third argument, newPresetArray will also be passed in, representing the new drum preset array to save at that index.
    • presetHandler should return an array. This array will have one or two elements depending on how it is called. If presetHandler is called with an invalid index, it should return an array with 404 as the first element, meaning that that array index is Not Found. If index is valid, the first element of the return array should be 200, meaning the request was OK.
    • If presetHandler is called a method that is not 'GET' or 'PUT', it should return an array with 400 as the first element, meaning that it was a Bad Request.
    • If the index was valid, presetHandler should also return a second element in the array. for 'GET' requests, that element should be the preset array at that array index. For 'PUT' requests, it should save the newPresetArray to that index and then also return it as the second element.
    • If you are testing presets with the app itself, you will need to stop and re-start your server to see the changes you write in presetHandler.js take effect.

Bonus

As a bonus, you can choose to implement a function in script.js to play multiple synthesizer tones at once by writing:

  • a function called getNeighborPads that accepts an x, y, and a size parameter. In the application, these values refer to the synth grid: x and y zero-indexed from the bottom left of the grid, and size is a number representing the number of rows/columns in the square. getNeighborPads should return an array of neighbors, each in the form [xValue, yValue]. Neighbors are the squares immediately to the left, right, above, and below of a grid position.

To work on the bonus with tests, you will need to remove their pending status. Open the test/test.js and edit the line that begins xdescribe('BONUS: getNeighborPads() function' (it should be around line 360 in the test file). If you delete the x (so that the line simply starts with describe( and save the test file before re-running, your bonus tests will now be active.

Testing

As you work, check your work! While you're working in script.js, you should only need to refresh your browser to see changes, but once your move to writing code in presetHandler.js, you will need to restart your server to test out your work. To stop your server running, use the Ctrl + C key command in your terminal and start it again with npm run start.

A testing suite has been provided for you, checking for all essential functionality and edge cases. To run these tests, first open the root project directory in your terminal. Then run npm install to install all necessary testing dependencies (you will only need to do this step once). Finally, run npm run test. You will see a list of tests that ran with information about whether or not each test passed. After this list, you will see more specific output about why each failing test failed.

As you implement functionality, run the tests to ensure you are creating correctly named variables and functions that return the proper values. The tests will additionally help you identify edge cases that you may not have anticipated when first writing the functions.