/map-atcsye_src

Re-textured Game level "ATCS" for Tremulous.

Primary LanguageShaderLabMIT LicenseMIT

ATCSYE - Game Level For Tremulous

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Overview:

ATCS Yalt's Edge (ATCSYE) is a re-textured version of the ATCS game level created by Matthias "Masmblr" Peters for the open-source game Tremulous. This map makes use of theSci-Fi 05 texture pack by Milosh Andrich and the pk texture pack by Philip “Blazeeer” Klevestav. The original 'ATCS HD Brushwork' was crafted by Superpie & Ingar.

Map Description:

Classic ATCS gameplay. There isn't much to say...


Screenshots:

Version History:

Version: Date: Status:
1.0 12/01/2014 release

How-To

Binary:

  1. Download the release package.
  2. Save the *.pk3 file to the following directory: /%PATH%/Tremulous/base/.
  3. Start the Tremulous game and select "Create Server" with the desired map.

Source:

  1. Download the source release and the tremulous-common-files.
  2. Extract the files to the default installation directory. It should look like this:
DRIVE:/%PATH%/tremulous/
|   tremulous.exe
|   tremulous.x86
|   ...
+---base
|   |   autogen.cfg
|   |   data-1.1.0.pk3
|   |   map-atcs-1.1.0.pk3
|   |   ...
|   +---env
|   +---maps 
|   +---models 
|   +---scripts
|   +---sounds
|   \---textures
  1. Download NetRadiant Level Editor.
  2. Launch NetRadiant and select "Tremulous" as your game setting.
  3. Open the '.map' file located in the directory /%PATH%/tremulous/base/maps and, from the menu, choose 'Build -> 'Build with final settings.'
  4. Start the Tremulous game with -sv_pure 0 -devmap MAPNAME. Make sure to replace "MAPNAME" with the actual name of the map you compiled.

Development Tools:

Photoshop CS6
Audacity
NetRadiant
Q3Map2

Related Resources:

Official Tremulous website: https://tremulous.net
NET Radiant Level-Editor: https://netradiant.gitlab.io
Master-Server-List: http://dpmaster.deathmask.net/?game=tremulous
Unofficial successor "Unvanquished": https://unvanquished.net

Legal Information and Attribution

Some assets may be derivative works or subject to different licenses. Please refer for author and license details. Note that some files may have been modified. Below is a list of files and their legal statuses.


env\atcsye\skybox_bk.jpg 1
env\atcsye\skybox_dn.jpg 1
env\atcsye\skybox_ft.jpg 1
env\atcsye\skybox_lf.jpg 1
env\atcsye\skybox_rt.jpg 1
env\atcsye\skybox_up.jpg 1
levelshots\atcsye.jpg 1
maps\atcsye.map 1, 4
scripts\atcsye.arena 1
scripts\atcsye.shader 1
scripts\shaderlist.txt 1
textures\atcsye\black.jpg 1
textures\atcsye\floor_checkerplates.jpg 1
textures\atcsye\light_plates_blue.jpg 1
textures\atcsye\light_plates_red.jpg 1
textures\atcsye\light_small_01.jpg 1
textures\atcsye\light_small_01_add.jpg 1
textures\atcsye\light_small_01_add_blue.jpg 1
textures\atcsye\light_small_01_add_red.jpg 1
textures\atcsye\nature_rocks.jpg 3
textures\atcsye\nature_water.jpg 1
textures\atcsye\sfx_forcefield.jpg 1
textures\atcsye\sfx_forcefield_base.jpg 1
textures\atcsye\sfx_unvq.jpg 1, 5
textures\atcsye\sfx_unvq_add.jpg 1
textures\atcsye\sfx_ye.jpg 1
textures\atcsye\sign_bases.jpg 1
textures\atcsye\sign_edge.jpg 1
textures\atcsye\sign_edge_add.jpg 1
textures\atcsye\tech_02.jpg 1, 2
textures\atcsye\tech_03.jpg 1
textures\atcsye\tech_04.jpg 1
textures\atcsye\tech_05.jpg 1
textures\atcsye\tech_06.jpg 2
textures\atcsye\tech_07.jpg 1, 2
textures\atcsye\tech_box_01.jpg 1
textures\atcsye\tech_box_02.jpg 1, 2
textures\atcsye\tech_caution.jpg 1
textures\atcsye\tech_pipe_01.jpg 1
textures\atcsye\tech_pipes.jpg 1
textures\atcsye\tech_plates.jpg 1
textures\atcsye\tech_shield.jpg 2
textures\atcsye\tech_vent.jpg 1, 2
textures\atcsye\trim_01.jpg 1
textures\atcsye\wall_01.jpg 1
textures\atcsye\wall_01_blue.jpg 1
textures\atcsye\wall_01_mid.jpg 1
textures\atcsye\wall_01_neutral.jpg 1
textures\atcsye\wall_01_red.jpg 1
textures\atcsye\wall_01_step_01.jpg 1
textures\atcsye\wall_01_step_02.jpg 1
textures\atcsye\wall_01_step_03.jpg 1
textures\atcsye\wall_01_thin.jpg 1
textures\atcsye\wall_01_thin_02.jpg 1
textures\atcsye\wall_01_thin_03.jpg 1


Credit-1

Matthias "Masmblr" Peters
Content: Map, Textures, Shaders
License: MIT License. (See "LICENSE" file for more Informations.)

Credit-2

Milosh Andrich
Content: Sci fi 05 Texure Pack
License: Attribution License

Credit-3

Philip “Blazeeer” Klevestav
Content: pk-Textures
License: Creative Commons Attribution 3.0 license

Credit-4

Superpie
Ingar
Content: ATCS HD game level
License: Attribution License

Credit-5

Unvanquished Project
Content: Unvanquished Logo
License: Attribution License

For all other content, their respective licensing rules and other legal provisions apply.

Special Thanks:

  • id Software for Quake3
  • Dark Legion Development for Tremulous
  • Team Xonotic for NetRadiant