MasterZap
I was born.... then I started writing renderers. But to do that I built my own graphics card. Then I wrote a raytracer. In a dialect of BASIC w/o recursion....
Autodesk Inc, ZapTroNic ProductionsEskilstuna, Sweden
Pinned Repositories
arnold-usd
Arnold components for USD
betaflight
Betaflight Flight Controller Firmware
cleanflight-configurator
Google chrome/chromium based configuration tool for the cleanflight firmware
MaterialX
MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.
OSL-Shaders
OSL shaders
oslbuildwin
A stab at automating the process of building open shading language for windows
render-time-instancing
Repository to discuss render time instancing interface for 3ds Max
stable-diffusion-webui
Stable Diffusion web UI
taranis-stick-speaker
LUA Script to speak the various stick combinations in MultiWii for the FrSky Taranis
betaflight
Open Source Flight Controller Firmware
MasterZap's Repositories
MasterZap/arnold-usd
Arnold components for USD
MasterZap/stable-diffusion-webui
Stable Diffusion web UI
MasterZap/OSL-Shaders
OSL shaders
MasterZap/MaterialX
MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.
MasterZap/render-time-instancing
Repository to discuss render time instancing interface for 3ds Max
MasterZap/betaflight
Betaflight Flight Controller Firmware
MasterZap/oslbuildwin
A stab at automating the process of building open shading language for windows
MasterZap/cleanflight-configurator
Google chrome/chromium based configuration tool for the cleanflight firmware
MasterZap/taranis-stick-speaker
LUA Script to speak the various stick combinations in MultiWii for the FrSky Taranis