MatejSloboda/Dijkstra_map_for_Godot

rust : connect_points : bidirectionnal should default to false ?

astrale-sharp opened this issue · 1 comments

all of theses are open to discussion, if you also think it is a good idea, i can take care of them (at least that one is simple)

It should default to true, to keep it consistent with how connect_points behaves in native AStar class.