Issues
- 10
Godot 3.6 compatibility?
#128 opened by goblinJoel - 1
Is this updated?
#127 opened by MoogieOuttaMyDepth - 17
Update for Godot 4?
#121 opened by Braxton901 - 3
Additional project examples
#126 opened by skison - 12
Docs for C#
#124 opened by SimonasLetukas - 21
Editor crash on Godot 3.5.2
#123 opened by goblinJoel - 3
Compatible with 3d environment?
#119 opened by Dangomation - 3
Referencing DijkstraMap from C#
#122 opened by SimonasLetukas - 4
"remote" dijkstra map
#98 opened by astrale-sharp - 2
No Interface for HTML5?
#118 opened by Sunnigen - 7
Directions ignore input_is_destination
#110 opened by goblinJoel - 8
Windows Binaries for 3.5.1
#115 opened by goblinJoel - 3
GLIBC version mismatch
#114 opened by arnaudgolfouse - 1
- 8
Fails on Godot 3.5
#111 opened by goblinJoel - 5
- 9
- 2
Godot version ?
#104 opened by arnaudgolfouse - 3
"Terrain" for connections between points
#106 opened by AlexanderPruss - 1
crash in project_example.tscn
#100 opened by arnaudgolfouse - 3
Bug in example: turn_based
#99 opened by CitrusWire - 3
(Visualisation) Example thoughts
#95 opened by CitrusWire - 4
- 2
when downloaded from the asset store, everything should be in an addon folder
#90 opened by astrale-sharp - 3
our version implies we are stable, are we?
#89 opened by astrale-sharp - 8
Feature: Custom Origin Point Size
#83 opened by SimonasLetukas - 3
find a way to compile it to all platforms in order to ship it via the godot asset store
#77 opened by astrale-sharp - 5
Fix: Turn Based Example Build Fix
#84 opened by SimonasLetukas - 2
Does get_cost_map respect terrain types?
#82 opened by verillious - 4
Threading... can we? and should we?
#69 opened by MatejSloboda - 2
no binary for windows
#71 opened by astrale-sharp - 4
idiomatic code/ splitting code/etc
#67 opened by astrale-sharp - 2
- 2
broken methods
#63 opened by astrale-sharp - 2
- 9
it looks near completion to me
#44 opened by astrale-sharp - 7
publishing to the asset store
#52 opened by astrale-sharp - 1
- 3
- 1
- 3
- 2
- 4
could I get the right to set label as well? :) might be a little bit cleaner
#38 opened by astrale-sharp - 1
missing feature : default terrain ?
#35 opened by astrale-sharp - 3
should add_point have default terrain arg?
#25 opened by astrale-sharp - 5
- 2
default args
#31 opened by astrale-sharp - 8
unit test dont pass
#29 opened by astrale-sharp - 1
- 1
initialise as grid : initial_offset is offset in x direction only , it should be a Vector2(x_offset,yoffset)
#23 opened by astrale-sharp