MatheusPereiraBarros
Graduated TI Analyst; Back-end developer; Solo game developer at Estrada Digital Games;
Timon - MA
Pinned Repositories
A-Star-Pathfinding-Tutorial
Short A* Pathfinding Tutorial project
AcerteABolinhaAmarela
AMD_FSR
Amd Fidelity FX Super Resolution
EasyRoads-Road-Waypoints-Generation
Unity3d Road Waypoints Generation and navigation for EasyRoads v3 asset
Medicar
Sistema de gerenciamento de consultas em uma clínica médica
ProceduralCity
Procedural Cityscape Generation in Unity
RealtimeDynamicWindshieldWaterFX
Worlds 1st Dynamic Windshield Wiper Water FX for Unity Game Engine
RedeemGames
Aplicação para distribuição digital de jogos através de moeda virtual, adquirida cumprindo desafios em minijogos online.
TESI2Avaliacao02
Unity3D_AICar
MatheusPereiraBarros's Repositories
MatheusPereiraBarros/Medicar
Sistema de gerenciamento de consultas em uma clínica médica
MatheusPereiraBarros/RealtimeDynamicWindshieldWaterFX
Worlds 1st Dynamic Windshield Wiper Water FX for Unity Game Engine
MatheusPereiraBarros/AMD_FSR
Amd Fidelity FX Super Resolution
MatheusPereiraBarros/axios
Promise based HTTP client for the browser and node.js
MatheusPereiraBarros/Card-Game-Simulator
Create, Share, and Play
MatheusPereiraBarros/DesktopSamples
This repository contains Unity samples for desktop platforms
MatheusPereiraBarros/Diploma-MAS
MatheusPereiraBarros/driving-simulator
to be continued
MatheusPereiraBarros/DynamicDecals
Decal solution for Unity's Built-In Render Pipeline
MatheusPereiraBarros/EasyRoadsVertexPath
Vertex paths wrapper for EasyRoads3D spline road paths with API similar to PathCreator
MatheusPereiraBarros/Ether-Uprotector
An Integrated Obfuscation & Protection Scheme for Unity Project(Mono & IL2CPP)
MatheusPereiraBarros/FinalProjectClient
MatheusPereiraBarros/FSR2Unity
FSR 3.0 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.
MatheusPereiraBarros/Gaze-Unity
A webcam implementation of eye tracking for unity. Eye tracking is done externally with the help of python and coordinates along with eye blink state is streamed to unity.
MatheusPereiraBarros/IDVR_Final
MatheusPereiraBarros/MeshDecal
A simple mesh decal component for Unity
MatheusPereiraBarros/PokemonUnity
A framework to build Pokémon RPG games.
MatheusPereiraBarros/procedural_city_demo
A procedural generation demo of a city in Unity.
MatheusPereiraBarros/Road-Creator-Pro
Road creation tool for Unity
MatheusPereiraBarros/SimpleUnityBrowser
MatheusPereiraBarros/Unity-DirectInput
Unity Native Plugin to expose DirectX DirectInput ForceFeedback
MatheusPereiraBarros/unity-ffb
Unity DirectInput ForceFeedback
MatheusPereiraBarros/unity-lightweight-save-load-system
A lightweight and easily modified JSON save load system for Unity which can save entire GameObjects, including its MonoBehaviours.
MatheusPereiraBarros/Unity-Train-Simulator
MatheusPereiraBarros/Unity_Quest_And_Answer_System
Abstraction and Simple realization of Quest/Answer system in Unity 3D. Easy to use as scaffolding for quiz-like games.
MatheusPereiraBarros/UnityAStarNavigation
An A* navigation system for Unity using burst compiled jobs for performance.
MatheusPereiraBarros/UnityDynamicPanels
Draggable, resizable, dockable and stackable UI panel solution for Unity 3D
MatheusPereiraBarros/UnityMeshSimplifier
Mesh simplification for Unity.
MatheusPereiraBarros/UnityToolbag
Variety of Unity scripts and tools.
MatheusPereiraBarros/Uphill-Railroad