/EngineEngine

A modern data oriented Game Engine

Primary LanguageC++MIT LicenseMIT

EngineEngine

Roadmap

  • setup main dependencies (glfw/glew/imgui/glm/entt)
  • create rendering window / shader
  • setup dynamic module (design core/api/module)
  • integrate vao/vbo/ebo in the ecs
  • add transform component (rotation/position/scale)
  • add imgui debug widget (entity/component)
  • buffered event polling
  • better abstraction of scene in module
  • add a camera (moveable mith mouse/widget)
    • handle multiple projection type
  • create device state (keyboard/mouse)
    • render debug widget
    • handle joysticks
  • add component parent/children (and update widget)
  • add event recording / playback (fifo/lifo)
  • add light
  • add texture
    • loading image
    • caching data
  • handle camera viewport / window size
  • create hitbox/collision
  • ...

Screenshot

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