Matriks404/openSMB2
An open source reimplementation of Super Mario Bros. 2 written in Lua and LÖVE.
LuaGPL-3.0
Pinned issues
Issues
- 1
- 1
Pausing the game with `Pause Break` key
#70 opened by Matriks404 - 0
- 1
Essential intro story improvements
#73 opened by Matriks404 - 1
- 0
Add support for gamepack achievements
#79 opened by Matriks404 - 0
- 0
- 0
Entity movement interpolation
#75 opened by Matriks404 - 0
Add support for Doki Doki Panic
#76 opened by Matriks404 - 0
Allow graphical mode where there is displayed as much of the level as resolution allows
#74 opened by Matriks404 - 1
Graphics dimensions doesn't seem to be right
#72 opened by Matriks404 - 1
Improve muting audio
#71 opened by Matriks404 - 0
Pressing `CTRL+P` in level editor should always play the level starting in current area
#69 opened by Matriks404 - 1
- 0
Reimplement debug mode
#54 opened by Matriks404 - 1
Muting and muting audio causes music in level editor/during gameplay to not play again
#68 opened by Matriks404 - 0
Assign fonts to game states, and draw text using appropriate state font unless stated otherwise
#67 opened by Matriks404 - 0
Editor input should be in its own source file
#66 opened by Matriks404 - 1
Rework debugging info
#65 opened by Matriks404 - 0
Implement better state management
#64 opened by Matriks404 - 0
Better launcher UI
#61 opened by Matriks404 - 0
Updating gamepacks over the internet
#58 opened by Matriks404 - 0
More configurable gamepack stuff
#56 opened by Matriks404 - 0
Implement loading and saving the game
#55 opened by Matriks404 - 0
- 0
Show more gamepack details in the launcher
#59 opened by Matriks404 - 0
Add levelpack support
#62 opened by Matriks404 - 2
- 0
Implement main menu
#53 opened by Matriks404 - 1
Use ChatGPT to improve existing code
#52 opened by Matriks404 - 0
- 0
Proper tile handling
#50 opened by Matriks404 - 1
More horizontal/vertical moving in level editor
#39 opened by Matriks404 - 1
- 0
- 0
If starting Y position is below first screen the screen scrolls vertically for no reason
#48 opened by Matriks404 - 0
- 0
Game crashes when height isn't divisible by 160 on vertically scrolled levels
#36 opened by Matriks404 - 1
- 0
If level doesn't exist, create new empty one
#35 opened by Matriks404 - 1
Allow to truncate the area if its size exceeds size allowed by specific level types
#44 opened by Matriks404 - 1
Add toggleable indicator for hexadecimal values of tiles in the level editor
#47 opened by Matriks404 - 1
Implement level types
#42 opened by Matriks404 - 0
Improve fullscreen feature
#38 opened by Matriks404 - 1
Add fullscreen feature
#33 opened by Matriks404 - 1
Check integrity of data in level's data
#37 opened by Matriks404 - 0
- 1
If you load the area again (using the `L` key in the editor) stuff goes crazy
#31 opened by Matriks404 - 1