Pinned Repositories
amethyst
Data-oriented game engine written in Rust
astrodon
Make Desktop apps with Deno π¦
async_ui
Lifetime-Friendly, Component-Based, Retained-Mode UI Powered by Async Rust
bevy-console
bevy_4x_camera
A 4X style camera for bevy.
bevy_asset_ron
Custom RON Assets for Bevy
bevy_assetio_zip
Bevy AssetIO plugin that can load assets from optionally obfuscated zip files
bevy_config_cam
A Swiss Army knife of a camera plugin that allows for easy setup and configuration of a wide variety of types of moveable cameras and player cameras for a scene.
bevy_fluent
Bevy plugin for localization using Fluent.
bevy_loading
Bevy plugin to help implement loading states
Matt-Is-Confused's Repositories
Matt-Is-Confused/astrodon
Make Desktop apps with Deno π¦
Matt-Is-Confused/async_ui
Lifetime-Friendly, Component-Based, Retained-Mode UI Powered by Async Rust
Matt-Is-Confused/Causality
A simple thread-safe, in-memory bus for Swift that supports fully-typed Events and States.
Matt-Is-Confused/CGLFW3
Swift bindings for GLFW.
Matt-Is-Confused/eventuals
Eventually consistent values for Rust
Matt-Is-Confused/Game-Jam-Template-4
Game jam template for Godot 4 ported to SwiftGodot
Matt-Is-Confused/gddb
GDDB is a superfast in-memory database designed for use in Godot
Matt-Is-Confused/godot
Godot Engine β Multi-platform 2D and 3D game engine
Matt-Is-Confused/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Matt-Is-Confused/JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
Matt-Is-Confused/libwinit
C style wrapper for winit - Cross-platform window creation and management in Rust
Matt-Is-Confused/MarkovTheThird
Matt-Is-Confused/mruby-zig
mruby bindings for zig
Matt-Is-Confused/mtlswift
Metal shader Swift encoding code generator
Matt-Is-Confused/Nodes
π²πΏπ³ Nodes is a class protocol for tree data structures with multiple children. Written in Swift.
Matt-Is-Confused/odin-binding-generator
An Odin library to convert a C header file into an Odin binding file.
Matt-Is-Confused/odin-mimalloc
Odin bindings for mimalloc (https://github.com/microsoft/mimalloc). mimalloc is a compact general purpose allocator with excellent performance.
Matt-Is-Confused/onyx_webgpu
Matt-Is-Confused/QuickHug
Matt-Is-Confused/raylib
A simple and easy-to-use library to enjoy videogames programming
Matt-Is-Confused/silkenweb
A library for writing reactive single page web apps
Matt-Is-Confused/swift-openal-soft
OpenAL Soft Swift Package
Matt-Is-Confused/SwiftBSA
Swift support for Bethesda's BSA format, used by Skyrim, Fallout, etc.
Matt-Is-Confused/SwiftGLFW
A Swift library that makes GLFW a bit more manageable.
Matt-Is-Confused/SwiftGodot
New Godot bindings for Swift
Matt-Is-Confused/SwiftGodotKit
Embed Godot into Swift apps
Matt-Is-Confused/tauri-awesome-rpc
π A custom invoke system for Tauri that leverages WebSockets
Matt-Is-Confused/tauri-bindgen-ts
WIP: Generate Typescript bindings to Rust types and functions in a Tauri app
Matt-Is-Confused/wasm4
Build retro games using WebAssembly for a fantasy console.
Matt-Is-Confused/zig-header-gen
Automatically generate headers/bindings for other languages from Zig code