/LowRezJam

Having a play building an engine for the Low Rez Jam

Primary LanguageF#

lowrezjam

Having a crack at LowRezJam 2014 using MonoGame and F#.

Notes

  • The game is built at a resolution of 32x32 pixels - which I'm scaling up by 20 so that the actual view area is now 640x640.
  • The only graphical asset is the pixel.xnb which is a 1x1 grey png file compiled to the XNA/MonoGame 2D texture filetype. This get's scaled up when drawn to the screen.
  • Going to try an treat the update loop as an event stream to fold over... where the state is a some kind of game state object.
  • I want to experiment with rendering to a screen buffer which will be some kind of pixel [,] and then draw that to the screen using the spritebatch. I want to try and do this with/in a MailboxProcessor (F# in-proc agent).