Having a crack at LowRezJam 2014 using MonoGame and F#.
- The game is built at a resolution of
32x32
pixels - which I'm scaling up by 20 so that the actual view area is now640x640
. - The only graphical asset is the
pixel.xnb
which is a1x1
grey png file compiled to the XNA/MonoGame 2D texture filetype. This get's scaled up when drawn to the screen. - Going to try an treat the update loop as an event stream to fold over... where the state is a some kind of game state object.
- I want to experiment with rendering to a screen buffer which will be some kind of
pixel [,]
and then draw that to the screen using the spritebatch. I want to try and do this with/in aMailboxProcessor
(F# in-proc agent).