Scale your bot efficiently with hybrid sharding — combining process and internal sharding (m shards on n processes) for minimizing your resource usage.
Battle-tested against bots managing up to 600k Guilds, reducing resource overhead (process idle usage) by 40-60% versus common sharding managers (discord.js). Works seamlessly with any Discord framework.
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Imagine this: if you used the djs sharding manager for 14 shards, your bot would consume around 200MB*14=2.8GB of RAM when idle. On the other hand, hosting all shards in one process would only use about 200MB (idle process usage). However, once your bot grows beyond 22,000 guilds, internal sharding becomes less efficient, leading to performance issues as one process handles a large number of events. Why not combine the best of both worlds to efficiently scale up your bot? This approach has been standard practice for large bots for years. Plus, with customizable parameters for processes and shards, you can optimize it to fit your specific needs.
- Easy migration from other ShardingMangers (Djs, Eris and co) like the one from djs (just renaming)
- Seamless ReClustering/ReSharding/Restarts
- Decentralized BroadCastEval function for listenerless operation, minimizing memory leaks and the need of the client to be ready
- Heartbeat System to automatically respawn unresponsive or dead
ClusterClient
s - IPC System enabling communication between Client and ClusterManager via
.request()
,.reply()
,.send()
methods - Precise control over cluster queue with methods like
manager.queue.next()
,.stop()
,.resume()
- Memory efficiency resulting in 40-60% less memory consumption during clustering
- Detailed event debugging providing comprehensive cluster information
- Additional functions like evalOnManager for more control
- Support for string and functions with context in
.broadcastEval()
- Optional timeout feature in
.broadcastEval()
to mitigate memory leaks and unresponsiveness - Cross-Hosting Support: Manage Shards/Clusters across machines and facilitate cross-host communication (
IPC
,.broadcastEval()
)Hybrid-Sharding handles threading logic, while your chosen library manages other aspects. Note: Ratelimits won't sync across clusters; consider using a rest proxy like (@discordjs/rest, nirn-proxy, ...)
The system utilizes clusters or master shards, similar to regular shards in a sharding manager. These clusters can spawn internal shards, reducing the need for as many regular shards. For example, in a Discord bot with 4000 guilds, instead of spawning 4 shards with the Sharding Manager (approximately 4 x 200MB memory on idle), we start with 2 clusters/master shards, each spawning 2 internal shards. This results in a saving of 2 shards compared to the regular Sharding Manager (approximately 2 x 200MB memory).
If you need help, feel free to join following discord server.
npm i discord-hybrid-sharding
Create the cluster.js file, which will contain the ClusterManager for managing the processes/clusters.
// Typescript: import { ClusterManager } from 'discord-hybrid-sharding'
const { ClusterManager } = require('discord-hybrid-sharding');
const manager = new ClusterManager(`${__dirname}/bot.js`, {
totalShards: 'auto', // or numeric shard count
/// Check below for more options
shardsPerClusters: 2, // 2 shards per process
// totalClusters: 7,
mode: 'process', // you can also choose "worker"
token: 'YOUR_TOKEN',
});
manager.on('clusterCreate', cluster => console.log(`Launched Cluster ${cluster.id}`));
manager.spawn({ timeout: -1 });
Refactor your main bot.js
file and provide the sharding parameters to your discord.js client.
// Typescript: import { ClusterClient, getInfo } from 'discord-hybrid-sharding'
const { ClusterClient, getInfo } = require('discord-hybrid-sharding');
const Discord = require('discord.js');
const client = new Discord.Client({
shards: getInfo().SHARD_LIST, // An array of shards that will get spawned
shardCount: getInfo().TOTAL_SHARDS, // Total number of shards
});
client.cluster = new ClusterClient(client); // initialize the Client, so we access the .broadcastEval()
client.login('YOUR_TOKEN');
Start your project by running node cluster.js
, which will start the ClusterManager and start spawning the processes.
Following examples assume that your Discord.Client
is called client
.
client.cluster
.broadcastEval(`this.guilds.cache.size`)
.then(results => console.log(`${results.reduce((prev, val) => prev + val, 0)} total guilds`));
// or with a callback function
client.cluster
.broadcastEval(c => c.guilds.cache.size)
.then(results => console.log(`${results.reduce((prev, val) => prev + val, 0)} total guilds`));
Option | Type | Default | Description |
---|---|---|---|
totalShards | number or string | "auto" | Amount of internal shards which will be spawned |
totalClusters | number or string | "auto" | Amount of processes/clusters which will be spawned |
shardsPerClusters | number or string | - | Amount of shards which will be in one process/cluster |
shardList | Array[number] | - | OPTIONAL - On cross-hosting or spawning specific shards you can provide a shardList of internal Shard IDs, which will get spawned |
mode | "worker" or "process" | "worker" | ClusterManager mode for the processes |
token | string | - | OPTIONAL -Bot token is only required totalShards are set to "auto" |
The Manager.spawn options are the same as for Sharding Manager
Event | Description |
---|---|
clusterCreate | Triggered when a cluster gets spawned |
clusterReady | Triggers if the client has fired the ready event for that cluster |
All properties like the ones for .broadcastEval()
are available, just replace the client.shard
with client.cluster
Other properties:
Property | Description |
---|---|
client.cluster.count | Returns the amount of all clusters |
client.cluster.id | Returns the current cluster ID |
client.cluster.ids | Returns all internal shards of the cluster |
Options are now labeled as cluster
instead of shard
:
- client.shard...
+ client.cluster...
- .broadcastEval((c, context) => c.guilds.cache.get(context.guildId), { context: { guildId: '1234' }, shard: 0 })
+ .broadcastEval((c, context) => c.guilds.cache.get(context.guildId), { context: { guildId: '1234' }, cluster: 0 })
Small changes in naming conventions:
- client.shard.respawnAll({ shardDelay = 5000, respawnDelay = 500, timeout = 30000 })
+ client.cluster.respawnAll({ clusterDelay: 5000, respawnDelay: 5500, timeout: 30000 })
- manager.shard.respawnAll({ shardDelay = 5000, respawnDelay = 500, timeout = 30000 })
+ manager.respawnAll({ clusterDelay: 5000, respawnDelay: 5500, timeout: 30000 })
Get current cluster ID:
- client.shard.id
+ client.cluster.id
Get current shard ID:
- client.shard.id
+ message.guild.shardId
Get total shards count:
- client.shard.count
+ client.cluster.info.TOTAL_SHARDS
Get all ShardID's in the current cluster:
- client.shard.id
+ [...client.cluster.ids.keys()]
Zero Downtime Reclustering is a Plugin, which is used to reshard/recluster or even restart your bot with having a theoretical outage of some seconds.
There are two options for the restartMode
:
gracefulSwitch
: Spawns all new Clusters with the provided Info in maintenance mode, once all clusters have been spawned and the DiscordClient is ready, the clusters will exit maintenance mode, where as it will fire theclient.cluster.on('ready')
event. In order to load the Database and listen to events. Moreover all Clusters will be gracefully killed, once all clusters exited maintenance mode.rolling
: Spawns the Clusters with the provided Info in maintenance mode, once the DiscordClient is ready of the Cluster, the Cluster will exit maintenance mode, where as it will fire theclient.cluster.on('ready')
event. In order to load the Database and listen to events. Moreover the OldCluster will be killed, since the Cluster has exited maintenance mode. Not recommended, when shardData has not been updated.
Cluster.js
// Typescript: import { ClusterManager, ReClusterManager } from 'discord-hybrid-sharding'
const { ClusterManager, ReClusterManager } = require('discord-hybrid-sharding');
const manager = new ClusterManager(`${__dirname}/bot.js`, {...});
manager.extend(
new ReClusterManager()
)
... ///SOME CODE
// Start reclustering
const optional = {totalShards, totalClusters....}
manager.recluster?.start({restartMode: 'gracefulSwitch', ...optional})
Bot.js
// Typescript: import { ClusterClient, getInfo } from 'discord-hybrid-sharding'
const { ClusterClient, getInfo } = require('discord-hybrid-sharding');
const client = new Discord.Client(...)
client.cluster = new ClusterClient(client);
if (client.cluster.maintenance) console.log(`Bot on maintenance mode with ${client.cluster.maintenance}`);
client.cluster.on('ready', () => {
// Load Events
// Handle Database stuff, to not process outdated data
});
client.login(token);
- Checks if Cluster/Client sends a heartbeat on a given interval
- When the Client doesn't send a heartbeat, it will be marked as dead/unresponsive
- Cluster will get respawned after the given amount of missed heartbeats has been reached
// Typescript: import { ClusterManager, HeartbeatManager } from 'discord-hybrid-sharding'
const { ClusterManager, HeartbeatManager } = require('discord-hybrid-sharding');
const manager = new ClusterManager(`${__dirname}/bot.js`, {...});
manager.extend(
new HeartbeatManager({
interval: 2000, // Interval to send a heartbeat
maxMissedHeartbeats: 5, // Maximum amount of missed Heartbeats until Cluster will get respawned
})
)
- Cap the amount of restarts per cluster to a given amount on a given interval
const manager = new ClusterManager(`${__dirname}/bot.js`, {
...YourOptions,
restarts: {
max: 5, // Maximum amount of restarts per cluster
interval: 60000 * 60, // Interval to reset restarts
},
});
- The IPC System allows you to listen to your messages
- You can communicate between the cluster and the client
- This allows you to send requests from the client to the cluster and reply to them and vice versa
- You can also send normal messages which do not need to be replied
ClusterManager | cluster.js
// Typescript: import { ClusterManager, messageType } from 'discord-hybrid-sharding'
const { ClusterManager, messageType } = require('discord-hybrid-sharding');
const manager = new ClusterManager(`${__dirname}/testbot.js`, {
totalShards: 1,
totalClusters: 1,
});
manager.on('clusterCreate', cluster => {
cluster.on('message', message => {
console.log(message);
if (message._type !== messageType.CUSTOM_REQUEST) return; // Check if the message needs a reply
message.reply({ content: 'hello world' });
});
setInterval(() => {
cluster.send({ content: 'I am alive' }); // Send a message to the client
cluster.request({ content: 'Are you alive?', alive: true }).then(e => console.log(e)); // Send a message to the client
}, 5000);
});
manager.spawn({ timeout: -1 });
ClusterClient | client.js
// Typescript: import { ClusterClient, getInfo, messageType } from 'discord-hybrid-sharding'
const { ClusterClient, getInfo, messageType} = require('discord-hybrid-sharding');
const Discord = require('discord.js');
const client = new Discord.Client({
shards: getInfo().SHARD_LIST, // An array of shards that will get spawned
shardCount: getInfo().data.TOTAL_SHARDS, // Total number of shards
});
client.cluster = new ClusterClient(client);
client.cluster.on('message', message => {
console.log(message);
if (message._type !== messageType.CUSTOM_REQUEST) return; // Check if the message needs a reply
if(message.alive) message.reply({ content: 'Yes I am!' }):
});
setInterval(() => {
client.cluster.send({ content: 'I am alive as well!' });
}, 5000);
client.login('YOUR_TOKEN');
With a complex code-base, you probably need a fine-grained control over the cluster spawn queue in order to respect rate limits.
The queue system can be controlled from the cluster manager.
const manager = new ClusterManager(`${__dirname}/bot.js`, {
totalShards: 8,
shardsPerClusters: 2,
queue: {
auto: false,
},
});
The auto
property is set with true
by default, which automatically queues the clusters, when running manager.spawn()
When the auto mode has been disabled, then you have to manually manage the queue.
Cluster.js
manager.spawn();
manager.queue.next();
The manager.queue.next()
function will spawn the next cluster in the queue.
Now you can call the function client.cluster.spawnNextCluster()
from the client to spawn the next cluster.
Property | Description |
---|---|
manager.queue.start() | Starts the queue and resolves, when the queue is empty |
manager.queue.stop() | Stops the queue and blocks all .next requests |
manager.queue.resume() | Resumes the queue and allows .next requests again |
manager.queue.next() | Spawns the next cluster in the queue |
client.cluster.spawnNextCluster() | Triggers the spawn of the next cluster in the queue |
Evaluates a script on the ClusterManager:
client.cluster.evalOnManager('process.memoryUsage().rss / 1024 ** 2');
Listen to debug messages and internal stuff:
manager.on('debug', console.log);
Optional Timeout on broadcastEval (Promise will get rejected after given time):
client.cluster.broadcastEval('new Promise((resolve, reject) => {})', { timeout: 10000 });
Open a PR/Issue when you need other Functions :)
Using the package with other libraries requires some minor changes:
- The Cluster.js will stay the same, scroll up to get the Code
- Your Bot.js file will have some additional code
// Typescript: import { ClusterClient, getInfo } from 'discord-hybrid-sharding'
const { ClusterClient, getInfo } = require('discord-hybrid-sharding');
///Create your Discord Client:
/* Use the Data below for telling the Client, which shards to spawn */
const lastShard = getInfo().LAST_SHARD_ID;
const firstShard = getInfo().FIRST_SHARD_ID;
const totalShards = getInfo().TOTAL_SHARDS;
const shardList = getInfo().SHARD_LIST;
client.cluster = new ClusterClient(client);
///When the Client is ready, You can listen to the client's ready event:
// Just add, when the client.on('ready') does not exist
client.cluster.triggerReady();
The upper code is a pseudo code and shows how you can use this package with other libraries
With some minor changes, you can even use this Package for clustering normal processes.
If you encounter any problems feel free to open an issue in our gitHub repository or join the discord server.
Credits goes to the discord.js library for the base code (See changes.md
) and to this helpful server