/20kly

A Steampunk-themed strategy game where you have to manage a steam supply network on a distant planet.

Primary LanguagePythonGNU General Public License v2.0GPL-2.0

Remake of 20,000 Light Years Into Space using the Godot Game Engine

What was done so far?

07.04.2019 We can move around a camera. Basic visual (simple 3D plane).

Future road map

  1. Minimal experiment (moving camera, selecting buildings)
  2. porting the base of the game to Godot (ability to create pipes and nodes)
  3. adding natural disasters (storms, alien invasion and quakes)
  4. using existing art to finalize the prototype

FAQ

Can I contribute?

Yes, you are welcome especially on the scripting part

Why redoing it in Godot. Isn't just updating the existing game easier?

While the original game was written in python, not using a game engine makes it really hard to expand it and focus on the game.

Godot is a proven game engine which reduce the overall overhead. It also opens up to potential future visual improvements.

Can I play it?

WARNING. This version is not yet ready for general release. It is not a complete game. Currently if you want to play it's easier to use the original 2006 version. http://www.jwhitham.org/20kly/

What is the license?

It is avaliable under GPL just like the original game.

License:

20,000 Light-Years Into Space, a computer game
Copyright (C) 2006-11 Jack Whitham

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2,
as published by the Free Software Foundation.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, 
Boston, MA  02110-1301  USA