The objective of this project is to create a basic horror game with Godot to showcase the possibilities of the 3D engine.
Due to the limited amount of ressources it would be better to keep everything simple
- single environment
- dumb ai (line of sight)
- limited weapons but all projectiles
- only a few zombie models
- simple gui/hud
- All textures/models would be preferably avaliable at the highest resolution possible (for an eventual future Godot 3.0 demo)
- Levels in a closed environement
- Located in a steampunk lab/greenhouse/botanical garden