The goal of cub3d
is to make a graphic engine using raycasting (like Wolfenstein 3D).
- WASD to move
- Mantain SHIFT to crawl (it slows your speed, easier to awoid traps)
- ESC to quit
- Textures or colors for each sides (North, South, West, East) and Sky/Floor
- Multiple obstacle sprites that are configurable
- Animated sprites (heart, syringe)
- Secret doors (some wals are fake and lead to hidden rooms)
- Poisonous traps in form of mashrooms
You spawn in a maze that can be configured (see example maps/game.cub
), all around the maze you will find toxic muchrooms planted by Teemo, whom you need to find.
The rest you shall explore by yourselves ^^