/react-native-track-player

A fully fledged audio module created for music apps. Provides audio playback, external media controls, chromecast support, background mode and more!

Primary LanguageJavaApache License 2.0Apache-2.0

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📢 The Android side of RN track player is currently being rewritten with Kotlin and KotlinAudio. Help us test! More information here.

A fully-fledged audio module created for music apps. Provides audio playback, external media controls, background mode and more!

react-native-track-player is made possible by the generosity of the sponsors below, and many other individual backers. Sponsoring directly impacts the longevity of this project.

🥇 Gold sponsors ($2000+ total contributions):
Radio Garden

🥈 Silver sponsors ($200+ per month):
Voxist Evergrace

🥉 Bronze sponsors ($500+ total contributions):
Become the first bronze sponsor!

Contributing sponsors ($25+ per month):
Podverse


⚠️ V2 Migration Guide

All queue methods have been updating to work on indexes instead of id's. We want this library to support all kinds of apps -- and moving to be index based will allow us to better support applications who have long/endless queues and in the future to allow us to build a performant API around queue management.

We recommend using Typescript to have the system alert you of issues.

When migrating from v1 to v2, the following has changed:

// Methods

- async function add(tracks: Track | Track[], insertBeforeId?: string): Promise<void> {
+ async function add(tracks: Track | Track[], insertBeforeIndex?: number): Promise<void> {

- async function remove(tracks: string | string[]): Promise<void> {
+ async function remove(tracks: number | number[]): Promise<void> {

- async function skip(trackId: string): Promise<void> {
+ function skip(trackIndex: number): Promise<void> {

- async function updateMetadataForTrack(trackId: string, metadata: TrackMetadataBase): Promise<void> {
+ async function updateMetadataForTrack(trackIndex: number, metadata: TrackMetadataBase): Promise<void> {

- async function getTrack(trackId: string): Promise<Track> {
+ async function getTrack(trackIndex: number): Promise<Track> {

- async function getCurrentTrack(): Promise<string> {
+ async function getCurrentTrack(): Promise<number> {

// Imports

import TrackPlayer, {
-  STATE_XXX,
-  CAPABILITY_XXX,
-  PITCH_ALGORITHM_XXX,
-  RATING_XXX,
+  State,
+  Capability,
+  PitchAlgorithm,
+  RatingType,
+  Event,
+  RepeatMode
} from 'react-native-track-player'

// Hooks

- useTrackPlayerProgress
+ useProgress

// Event Listeners
// Refrain from using: TrackPlayer.addEventListener() and instead use the provided hooks

+ usePlaybackState
+ useTrackPlayerEvents
+ useProgress

Features

  • Lightweight - Optimized to use the least amount of resources according to your needs
  • Feels native - As everything is built together, it follows the same design principles as real music apps do
  • Multi-platform - Supports Android, iOS and Windows
  • Media Controls support - Provides events for controlling the app from a Bluetooth device, the lock screen, a notification, a smartwatch or even a car
  • Local or network, files or streams - It doesn't matter where the media belongs, we've got you covered
  • Adaptive bitrate streaming support - Support for DASH, HLS or SmoothStreaming
  • Caching support - Cache media files to play them again without an internet connection
  • Background support - Keep playing audio even after the app is in background
  • Fully Customizable - Even the notification icons are customizable!
  • Supports React Hooks 🎣 - Includes React Hooks for common use-cases so you don't have to write them

Quick Guides

Why another music module?

After trying to team up modules like react-native-sound, react-native-music-controls and react-native-google-cast, I've noticed, that their structure and the way should be tied together can cause a lot of problems (mainly on Android). Those can heavily affect the app stability and user experience.

All audio modules (like react-native-sound) don't play in a separated service on Android, which should only be used for simple audio tracks in the foreground (such as sound effects, voice messages, etc.)

react-native-music-controls is meant for apps using those audio modules, but it has a few problems: the audio isn't tied directly to the controls. It can be pretty useful for casting (such as Chromecast).

react-native-google-cast works pretty well and also supports custom receivers, but it has fewer player controls, it's harder to integrate and still uses the Cast SDK v2.

First Steps

If you want to get started with this module, check the Getting Started page.

If you want detailed information about the API, check the Documentation. You can also look at our example project here.

Example

A basic example of how to play a track:

import TrackPlayer from 'react-native-track-player';

const start = async () => {
    // Set up the player
    await TrackPlayer.setupPlayer();

    // Add a track to the queue
    await TrackPlayer.add({
        id: 'trackId',
        url: require('track.mp3'),
        title: 'Track Title',
        artist: 'Track Artist',
        artwork: require('track.png')
    });

    // Start playing it
    await TrackPlayer.play();
};
start();

Core Team


David Chavez


Milen Pivchev

Special Thanks


Guilherme Chaguri


Dustin Bahr

Community

You can find us as part of the React Native Folks Discord in the #react-native-track-player channel.