HSV color picker using Unity UI
Should be really easy to use. Just add the prefab to the canvas, hook up an event, and it's good to go.
public Renderer renderer;
public ColorPicker picker;
// Use this for initialization
void Start ()
{
picker.onValueChanged.AddListener(color =>
{
renderer.material.color = color;
});
renderer.material.color = picker.CurrentColor;
}
// Update is called once per frame
void Update () {
}
if you want to assign your own color first, just do this call and it sets the slider and picker to the proper selection.
Color color = Color.green;
picker.CurrentColor = color;