/HeartOfDarkness-SDL

Game port of "Heart of Darkness" using SDL2

Primary LanguageC++

GITHUB_BANNER

HeartOfDarkness-SDL

Release version : 0.2.9.1

We have a Wiki ! Please check it out.

Links

About

The objectives of this port is to be 100% accurate to the real game and make it compatible with every devices (like PSP, Nintendo Switch, etc.) or any modern operating system (Linux, Windows, macOS, etc.) that can run SDL2.

HeartOfDarkness-SDL is a reimplementation of the engine of the used by the game "Heart of Darkness" developed by Amazing Studio.

This is a fork of "hode" by Gregory Montoir

Installation

Go to release for downloading the engine. HeartOfDarkness-SDL is avalaible for :

  • Microsoft Windows
  • Linux
  • Nintendo Switch
  • Nintendo Wii
  • Google Android
  • Sony PlayStation Vita
  • Sony PlayStation Portable
  • Microsoft Xbox

Status

Menus are currently missing.

PSX datafiles can be used but sound (SPU ADPCM) and background screens (MDEC) are not handled yet.

No GUI control on Android.

Installation

Datafiles

The original datafiles from the Windows release (demo or CD) are required.

List of files :

  • hod.paf (hod_demo.paf, hod_demo2.paf)
  • setup.dat
  • *_hod.lvl
  • *_hod.sss
  • *_hod.mst

Configuration

By default the engine will try to load the files from the current directory and start the game from the first level.

These defaults can be changed using command line switches :

Usage: hode [OPTIONS]...
--datapath=PATH   Path to data files (default '.')
--savepath=PATH   Path to save files (default '.')
--level=NUM       Start at level NUM
--checkpoint=NUM  Start at checkpoint NUM

Display and engine settings can be configured in the 'hode.ini' file.

Game progress is saved in 'setup.cfg', similar to the original engine.

Credits

All the team at Amazing Studio for possiby the best cinematic platformer ever developed.

Gregory Montoir for the hode engine.

Usineur for the Switch and Vita port.

Modern Vintage Gamer / Lantus for the Xbox port.

URLs