Release version : 0.2.9.1
We have a Wiki ! Please check it out.
- Go see the Wiki
- Go to INSTALLATION for more informations about the installation.
- Go to CONTROL for the control's scheme.
- CHANGELOG
- CONTRIBUTING
- COMPATIBILITY_RELEASE
The objectives of this port is to be 100% accurate to the real game and make it compatible with every devices (like PSP, Nintendo Switch, etc.) or any modern operating system (Linux, Windows, macOS, etc.) that can run SDL2.
HeartOfDarkness-SDL is a reimplementation of the engine of the used by the game "Heart of Darkness" developed by Amazing Studio.
This is a fork of "hode" by Gregory Montoir
Go to release for downloading the engine. HeartOfDarkness-SDL is avalaible for :
- Microsoft Windows
- Linux
- Nintendo Switch
- Nintendo Wii
- Google Android
- Sony PlayStation Vita
- Sony PlayStation Portable
- Microsoft Xbox
Menus are currently missing.
PSX datafiles can be used but sound (SPU ADPCM) and background screens (MDEC) are not handled yet.
No GUI control on Android.
The original datafiles from the Windows release (demo or CD) are required.
List of files :
- hod.paf (hod_demo.paf, hod_demo2.paf)
- setup.dat
- *_hod.lvl
- *_hod.sss
- *_hod.mst
By default the engine will try to load the files from the current directory and start the game from the first level.
These defaults can be changed using command line switches :
Usage: hode [OPTIONS]...
--datapath=PATH Path to data files (default '.')
--savepath=PATH Path to save files (default '.')
--level=NUM Start at level NUM
--checkpoint=NUM Start at checkpoint NUM
Display and engine settings can be configured in the 'hode.ini' file.
Game progress is saved in 'setup.cfg', similar to the original engine.
All the team at Amazing Studio for possiby the best cinematic platformer ever developed.
Gregory Montoir for the hode engine.
Usineur for the Switch and Vita port.
Modern Vintage Gamer / Lantus for the Xbox port.