Pinned Repositories
AndroidArcoreFacesStreaming
This App is sending Face capture data over network, built around the latest Android Arcore SDK.
compute_rasterizer
Rendering Point Clouds with Compute Shaders
FaceCaptureUnrealEngine
Performance capture for Unreal Engine using Android smartphones. Rely on AndroidArcoreFacesStreaming
HashDAG
Interactively Modifying Compressed Sparse Voxel Representations
nanobind
nanobind — Seamless operability between C++17 and Python
nglod
Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes
openMVS
open Multi-View Stereo reconstruction library
ProceduralLandscapeUE
Simplistic solution for creating a terrain using the material editor in Unreal Engine
ShadersPlus
Shader utilities for UE4
UnrealEngine_ShaderLinking
Simple Unreal Engine project showcasing how to link custom HLSL shaders into unreal engine.
MaximeDup's Repositories
MaximeDup/FaceCaptureUnrealEngine
Performance capture for Unreal Engine using Android smartphones. Rely on AndroidArcoreFacesStreaming
MaximeDup/AndroidArcoreFacesStreaming
This App is sending Face capture data over network, built around the latest Android Arcore SDK.
MaximeDup/UnrealEngine_ShaderLinking
Simple Unreal Engine project showcasing how to link custom HLSL shaders into unreal engine.
MaximeDup/ProceduralLandscapeUE
Simplistic solution for creating a terrain using the material editor in Unreal Engine
MaximeDup/ShadersPlus
Shader utilities for UE4
MaximeDup/HashDAG
Interactively Modifying Compressed Sparse Voxel Representations
MaximeDup/nglod
Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes
MaximeDup/compute_rasterizer
Rendering Point Clouds with Compute Shaders
MaximeDup/nanobind
nanobind — Seamless operability between C++17 and Python
MaximeDup/openMVS
open Multi-View Stereo reconstruction library
MaximeDup/PCGExtendedToolkit
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc) and pathfinding; and much more.
MaximeDup/precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering"
MaximeDup/RuntimeMeshComponent
Unreal Engine 4 plugin component for rendering runtime generated content.
MaximeDup/unreal-vdb
This repo is a non-official Unreal plugin that can read OpenVDB and NanoVDB files in Unreal.