Following Red Blob Games
This repo is for my implementation for tutorial provided by Red Blob Games via using Unity Game engine. I do not owe the website. Please check their website to know more about visual explanations of math and algorithms.
TO DO:
- Introduction to the A* Algorithm
- Flow Field Pathfinding for Tower Defense
- Hexagonal Grids
- 2d Visibility
- Grids and Graphs
- Probability and Games: Damage Rolls
- Line drawing on a grid
- Curved Paths
- Making maps with noise functions
- Polygonal Map Generation for Games
- Amit’s A* Pages
- Grid edges
- Amit’s Thoughts on Grids
- Circular Obstacle Pathfinding
- Delaunator guide
- Noisy edges
- Circle fill on a grid
- All-pairs shortest paths