This is my simple game engine for Linux and Windows OS's with both Vulkan and Opengl support. Its based on entity component system (ECS) with user friendly C++ interface. Also it has partial support of GLTf and wavefront.obj 3D model formats. With GLVM you can make simple phong light of three types (directional, spot, point). Very basic physics included (collitions, gravity).
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X11, Xi, XRandR. Vulkan. Opengl. Alsa. pulseaudio.
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emerge --ask x11-libs/libX11 \ x11-libs/libXi \ x11-apps/xrandr \ media-libs/vulkan-loader \ dev-util/vulkan-tools \ media-libs/mesa \ media-libs/alsa-lib \ media-sound/pulseaudio
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apt install libx11-dev \ libxi-dev \ libxrandr-dev libgl1-mesa-dev \ libasound2-dev \ libpulse-dev \ libudev-dev
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pacman -S libxi \ libxrandr \ mesa \ libglvnd \ alsa-lib \ pulseaudio
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dnf install libX11-devel \ libXrandr-devel \ libXi-devel \ mesa-libGL-devel \ alsa-lib-devel \ pulseaudio-libs-devel \ libudev-devel \ libstdc++-static
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Vulkan Opengl
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You can get it from official website (https://www.msys2.org/) or winget install MSYS2.MSYS2
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Inside MSYS2 for simplier way of installing packages frist of all we need to install pactoys:
pacman -S pactoys
Now we can use just shortened names of packages inside any MSYS2 toolchain:
pacboy -S gcc:p pacboy -S vulkan:p
1. In main project firectory create directory called "build".
2. Then copy to main directory preffered Makefile depends on operating system from Makefiles/Lin or Makefiles/Win.
If you building from Windows you can choose one of the four make files to build inside cmd, power shell, ucrt MSYS2 or
clang64 MSYS2 toolchain.
3. After copying make file type next command in project main directory from inside cmd, poiwer shell or MSYS2 terminal:
make -f Makefile
where "Makefile" - is a make file you choosen.
Copyright © 2024 Maksim Manokhin a.k.a. Yuriorkis_Scream. Contacts: fellfrostqtw@gmail.com