A work-in-progress 3D PBR Renderer written in C++. This is a personal project aimed towards exploring the wonderful world of Real-Time Computer Graphics.
The project has only been tested with GNU/GCC and Clang on Linux, and MinGW on Windows.
Clone the repository recursively with the following
git clone --depth 1 --recursive https://github.com/MayushKumar/Noor.git
cd Noor
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -G "Unix Makefiles" . -B build/
cmake --build build -j$(nproc)
cd sanbox
../build/sandbox/sandbox
Make sure to have MinGW GCC and Make on your path
cd Noor
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -G "MinGW Makefiles" . -B build\
cmake --build build -j %NUMBER_OF_PROCESSORS%
cd sanbox
..\build\sandbox\sandbox.exe
x
to toggle the camera controlw
,a
,s
,d
to move the FPS-style camera- Mouse to look around