Pinned Repositories
3DXRayShader_Unity
Surface shader. Clips a Model with given plane , applies fresnel on clipped part and highlights the cross section.
Matrix-Shockwave-Shader
Surface shader with tesselation - Tried recreating the shockwave effect in Matrix when Neo takes off.
Recyclable-Scroll-Rect
Recyclable Scroll Rect reuses or recycles the least number of cells required to fill the viewport. As a result a huge number of items can be shown in the list without any performance hit.
TowerColor-Casestudy-Iqubal
A case study on the game Tower color by Homa Games
MdIqubal's Repositories
MdIqubal/Recyclable-Scroll-Rect
Recyclable Scroll Rect reuses or recycles the least number of cells required to fill the viewport. As a result a huge number of items can be shown in the list without any performance hit.
MdIqubal/3DXRayShader_Unity
Surface shader. Clips a Model with given plane , applies fresnel on clipped part and highlights the cross section.
MdIqubal/Matrix-Shockwave-Shader
Surface shader with tesselation - Tried recreating the shockwave effect in Matrix when Neo takes off.
MdIqubal/TowerColor-Casestudy-Iqubal
A case study on the game Tower color by Homa Games