MyU3DLib(默认管线)
到处搞的些功能函数,自己总结写好,用什么直接打包丢过去。这里先暂时记录写了什么,等内容丰富了再补充。(图床搭建后再上传图片)
C#
1.读取配置文件
scripts\ConfigFile文件夹下
namespace MeZinc.ConfigDataManageMent
DataForms.cs 下有GlobalConfig
类,为配置文件数据结构。ReadConfig
类下有静态类:ReadConfigFile()
和GenerateConfigFile()
。
GenConfigUI.cs挂在场景中运行时可以一键导出默认配置值。
2.网络通信()
3.各种文件读取()
Shader
1.Shaping Functions
#include "Assets\Shaders\shaping_functions.cginc"
useful little functions from iquilezles https://www.iquilezles.org/www/articles/functions/functions.htm
Almost Identity(I),m:threshold, n:zero input value
float almostIdentity(float x, float m, float n)
Almost Unit Identity, m = 1,n = 0
float almostIdentity(float x)
Almost Identity (II),smooth-abs(),a bit slower than the cubic abov.While it has zero derivative, it has a non-zero second derivative, which could cause problems in some situations
float almostIdentity(float x, float n)
Exponential Impulse.when x = 1/k ,return 1.For anything grows fast and then slowly decays.
float expImpulse(float x, float k)
Sustained Impulse.allows for control on the width of attack (through the parameter "k") and the release (parameter "f") independently.
float sustainedImpulse( float x, float f, float k)
Quadratic Impulse
float quaImpulse(float x, float k)
Polynomial Impulse
float polyImpulse(float x, float n, float k)
Cubic Pulse c:center w:width
float cubicImpulse(float x, float c, float w)
Exponential Step.when k=n=1, return exp(-x).The curve grows like step when n grows bigger.
float expStep(float x, float k, float n)
Gain. k>1 y axis step.
float gain(float x, float k)
Parabola,center 0.5.
float parabola(float x, float k)
Power curve.
float pcurve(float x, float a, float b)
Sinc curve.tweak the amount of bounces by k.Peaks at 1.0.
float sinc(float x, float k)
可在此补充:
2.Unity shader文档
https://docs.unity3d.com/Manual/SL-CullAndDepth.html
深度写入的透明shader:depthWriteTransparent.shader
Debugging Normals(背面变粉色,调试用): debuggingNormal.shader
Glass Culling: glass.shader
Alpha blending, alpha testing, alpha-to-coverage:写法示例对应三个shader,AlphaBlending.shader,AlphaTest.shader,AlphaToCoverage.shader.
EnumTest.shader中列举了shader设置的各种下拉选项的写法(ZWrite,Stencil等等)。s