Pinned Repositories
Better-Pantheons
A mod that alters the starting pantheons to have greater or more logical effect.
Better-Pantheons-Lite
Boosted-Settler
Small mod that adds sight and movement boosts to Settlers until the Classical Era.
China-Plus
UnCiv mod, start of several asymmetrical balance mods
Deminishing-Returns-Brutal-Edition
Tech tree that gets exponentially more costly as you progress through it.
Diminishing-Returns
Alternative tech tree with cost values multipled from standard by an increasingly large amount as you progress.
Extra-Promotions
A mod which adds a number of extra promotions for various units.
Guns-are-RANGED-WEAPONS
Mod that makes various gun-carrying units into actually ranged units, because Arg.
More-Speeds
A collection of extra speeds
Scouty-Scout
A small mod which makes Scouts significantly better at their job than other units.
Mechworks-all-day's Repositories
Mechworks-all-day/Better-Pantheons
A mod that alters the starting pantheons to have greater or more logical effect.
Mechworks-all-day/Better-Pantheons-Lite
Mechworks-all-day/Extra-Promotions
A mod which adds a number of extra promotions for various units.
Mechworks-all-day/More-Speeds
A collection of extra speeds
Mechworks-all-day/Boosted-Settler
Small mod that adds sight and movement boosts to Settlers until the Classical Era.
Mechworks-all-day/China-Plus
UnCiv mod, start of several asymmetrical balance mods
Mechworks-all-day/Deminishing-Returns-Brutal-Edition
Tech tree that gets exponentially more costly as you progress through it.
Mechworks-all-day/Guns-are-RANGED-WEAPONS
Mod that makes various gun-carrying units into actually ranged units, because Arg.
Mechworks-all-day/Never-Obsolete-Lite
Every unit with a unique promotion that cannot be otherwise obtained no longer becomes obsolete.
Mechworks-all-day/Scouty-Scout
A small mod which makes Scouts significantly better at their job than other units.
Mechworks-all-day/Diminishing-Returns
Alternative tech tree with cost values multipled from standard by an increasingly large amount as you progress.
Mechworks-all-day/Everybody-Drills
Changes Alhambra's effect to all cities rather than only the city in which it is built.
Mechworks-all-day/Experience-Everywhere
Changes Brandenburg Gate to affect all cities, rather than only the city in which it is constructed.
Mechworks-all-day/Extra-Difficulties-for-Religion-enthusiasts
Several of the higher difficulties, with religion bonuses adjusted down so you actually have a chance to have one.
Mechworks-all-day/Glorious-Rome
A mod which makes Rome MORE GLORIOUS (asymmetrical)
Mechworks-all-day/Great-Person-Wonders
A small mod which adds a handful of World and National Wonders that allow the purchase of Great People, as well as some modest stat boosting.
Mechworks-all-day/Greater-Improvements
Mechworks-all-day/Gunpowder-Range-fix
Gunpowder ranged units no longer LOSE range compared to bows, Machine Guns never become obsolete.
Mechworks-all-day/High-Explosives-Lite
Gives the Guided Missile a better warhead.
Mechworks-all-day/Military-and-Religion-Specialists
Adds in some Specialists for Great Generals and Prophets. Not especially balanced but whatever.
Mechworks-all-day/Morale-for-All
Changes Heroic Epic to affect all cities, rather than just the one.
Mechworks-all-day/Policy-Extension-and-Rebalance
Adds more Policy choices, as well as some new trees entirely.
Mechworks-all-day/Promotion-Fix-API
Doesn't actually make any difference in vanilla play; but fixes several promotions that were implemented in a way that doesn't play nice with additional promotions added by mods.
Mechworks-all-day/Ruins-Extended
Alternative to Better Ruins with a wider variaty of effects.
Mechworks-all-day/Ruins-Extended-Classic-Edition
Version of Ruins Extended that includes a Mod options file to increase ruins rate