Convolvr ·
- Component Entity System Framework built on Three.js
- Multiplayer telemetry, chat, action & asset persistence provided by server using Nexus
- Tools to build entities by composing pre-made components and customizing attributes.
- Tools to build components from attributes (geometry, material, text, factory, file/network io, button/input, etc)
- Embedded scripting language for complex component behaviour
- Support for keyboard/mouse, touch screen, gyro, tracked controllers
- Supports infinite, configurable, procedural environments
- Mesh based VR UI; Multiline text rendering
git clone https://github.com/convolvr/convolvr
go get github.com/Convolvr/core
go get github.com/Convolvr/server
go get github.com/Convolvr/generate
cd convolvr/client && npm install && gulp build &
cd ../cmd && go build # && ./cmd # to start server
cd convolvr/client && gulp # watchify
cd convolvr/cmd && go build # && ./cmd # to start server
(https://github.com/Convolvr/convolvr/blob/dev/client/src/main.ts)
{
id: -4,
name: "chat-screen",
components: [
{
attrs: {
geometry: {
shape: "box",
size: [ 3, 3, 0.25 ]
},
material: {
color: 0x808080,
name: "plastic"
},
chat: {
userId: "all",
displayMessages: true
},
text: {
lines: [
"Welcome To Convolvr",
],
color: "#ffffff",
background: "#000000"
}
},
quaternion: [ 0, 0, 0, 1 ],
position: [ 0, 0, 0 ]
}
]
}