/PingPong-In-Assembly-Language

A console-based Ping Pong game implemented in x86 Assembly language using Irvine32.inc. Features include two-player controls, adjustable difficulty levels, and real-time game statistics. Demonstrates use of low-level programming techniques, console manipulation, and game logic implementation.

Primary LanguageAssemblyMIT LicenseMIT

PingPong-In-Assembly-Language

A console-based Ping Pong game implemented in x86 Assembly language using Irvine32.inc. Features include two-player controls, adjustable difficulty levels, and real-time game statistics. Demonstrates use of low-level programming techniques, console manipulation, and game logic implementation.