Fast and simple storage. A Node.js wrapper for
abstract-leveldown
compliant stores.
- Introduction
- Tested & supported platforms
- Basic usage
- API
- Promise Support
- Import with Type Definitions
- Events
- Extending LevelUP
- Multi-process access
- TypeScript
- Getting support
- Contributing
- Licence & copyright
If you are upgrading: please see CHANGELOG.md
.
A wrapper for abstract-leveldown
compliant stores, which follow the characteristics of LevelDB.
LevelDB is a simple key-value store built by Google. It's used in Google Chrome and many other products. LevelDB supports arbitrary byte arrays as both keys and values, singular get, put and delete operations, batched put and delete, bi-directional iterators and simple compression using the very fast Snappy algorithm.
LevelDB stores entries sorted lexicographically by keys. This makes the streaming interface of levelup
- which exposes LevelDB iterators as Readable Streams - a very powerful query mechanism.
The most common store is leveldown
which provides a pure C++ binding to LevelDB. Many alternative stores are available such as level.js
in the browser or memdown
for an in-memory store. They typically support strings and Buffers for both keys and values. For a richer set of data types you can wrap the store with encoding-down
.
The level
package is the recommended way to get started. It conveniently bundles levelup
, leveldown
and encoding-down
. Its main export is levelup
- i.e. you can do var db = require('level')
.
We aim to support Active LTS and Current Node.js releases as well as browsers. For support of the underlying store, please see the respective documentation.
First you need to install levelup
! No stores are included so you must also install leveldown
(for example).
$ npm install levelup leveldown
All operations are asynchronous. If you do not provide a callback, a Promise is returned.
var levelup = require('levelup')
var leveldown = require('leveldown')
// 1) Create our store
var db = levelup(leveldown('./mydb'))
// 2) Put a key & value
db.put('name', 'LevelUP', function (err) {
if (err) return console.log('Ooops!', err) // some kind of I/O error
// 3) Fetch by key
db.get('name', function (err, value) {
if (err) return console.log('Ooops!', err) // likely the key was not found
// Ta da!
console.log('name=' + value)
})
})
levelup()
db.open()
db.close()
db.put()
db.get()
db.del()
db.batch()
(array form)db.batch()
(chained form)db.isOpen()
db.isClosed()
db.createReadStream()
db.createKeyStream()
db.createValueStream()
levelup()
is the main entry point for creating a new LevelUP instance and opening the underlying store.
db
is an abstract-leveldown
compliant object.
This function returns a new instance of LevelUP and will also initiate an open()
operation. Opening the underlying store is an asynchronous operation which will trigger your callback if you provide one. The callback should take the form: function (err, db) {}
where the db
is the LevelUP instance. If you don't provide a callback, any read & write operations are simply queued internally until the store is fully opened.
This leads to two alternative ways of managing a new LevelUP instance:
levelup(leveldown(location), options, function (err, db) {
if (err) throw err
db.get('foo', function (err, value) {
if (err) return console.log('foo does not exist')
console.log('got foo =', value)
})
})
// vs the equivalent:
var db = levelup(leveldown(location), options) // will throw if an error occurs
db.get('foo', function (err, value) {
if (err) return console.log('foo does not exist')
console.log('got foo =', value)
})
options
is passed on to the underlying store when it's opened.
open()
opens the underlying store. In general you should never need to call this method directly as it's automatically called by levelup()
.
However, it is possible to reopen the store after it has been closed with close()
, although this is not generally advised.
If no callback is passed, a promise is returned.
close()
closes the underlying store. The callback will receive any error encountered during closing as the first argument.
You should always clean up your LevelUP instance by calling close()
when you no longer need it to free up resources. A store cannot be opened by multiple instances of LevelUP simultaneously.
If no callback is passed, a promise is returned.
put()
is the primary method for inserting data into the store. Both key
and value
can be of any type as far as levelup
is concerned.
options
is passed on to the underlying store.
If no callback is passed, a promise is returned.
get()
is the primary method for fetching data from the store. The key
can be of any type. If it doesn't exist in the store then the callback or promise will receive an error. A not-found err object will be of type 'NotFoundError'
so you can err.type == 'NotFoundError'
or you can perform a truthy test on the property err.notFound
.
db.get('foo', function (err, value) {
if (err) {
if (err.notFound) {
// handle a 'NotFoundError' here
return
}
// I/O or other error, pass it up the callback chain
return callback(err)
}
// .. handle `value` here
})
options
is passed on to the underlying store.
If no callback is passed, a promise is returned.
del()
is the primary method for removing data from the store.
db.del('foo', function (err) {
if (err)
// handle I/O or other error
});
options
is passed on to the underlying store.
If no callback is passed, a promise is returned.
batch()
can be used for very fast bulk-write operations (both put and delete). The array
argument should contain a list of operations to be executed sequentially, although as a whole they are performed as an atomic operation inside the underlying store.
Each operation is contained in an object having the following properties: type
, key
, value
, where the type is either 'put'
or 'del'
. In the case of 'del'
the value
property is ignored. Any entries with a key
of null
or undefined
will cause an error to be returned on the callback
and any type: 'put'
entry with a value
of null
or undefined
will return an error.
If key
and value
are defined but type
is not, it will default to 'put'
.
var ops = [
{ type: 'del', key: 'father' },
{ type: 'put', key: 'name', value: 'Yuri Irsenovich Kim' },
{ type: 'put', key: 'dob', value: '16 February 1941' },
{ type: 'put', key: 'spouse', value: 'Kim Young-sook' },
{ type: 'put', key: 'occupation', value: 'Clown' }
]
db.batch(ops, function (err) {
if (err) return console.log('Ooops!', err)
console.log('Great success dear leader!')
})
options
is passed on to the underlying store.
If no callback is passed, a promise is returned.
batch()
, when called with no arguments will return a Batch
object which can be used to build, and eventually commit, an atomic batch operation. Depending on how it's used, it is possible to obtain greater performance when using the chained form of batch()
over the array form.
db.batch()
.del('father')
.put('name', 'Yuri Irsenovich Kim')
.put('dob', '16 February 1941')
.put('spouse', 'Kim Young-sook')
.put('occupation', 'Clown')
.write(function () { console.log('Done!') })
batch.put(key, value)
Queue a put operation on the current batch, not committed until a write()
is called on the batch.
This method may throw
a WriteError
if there is a problem with your put (such as the value
being null
or undefined
).
batch.del(key)
Queue a del operation on the current batch, not committed until a write()
is called on the batch.
This method may throw
a WriteError
if there is a problem with your delete.
batch.clear()
Clear all queued operations on the current batch, any previous operations will be discarded.
batch.length
The number of queued operations on the current batch.
batch.write([callback])
Commit the queued operations for this batch. All operations not cleared will be written to the underlying store atomically, that is, they will either all succeed or fail with no partial commits.
If no callback is passed, a promise is returned.
A LevelUP object can be in one of the following states:
- "new" - newly created, not opened or closed
- "opening" - waiting for the underlying store to be opened
- "open" - successfully opened the store, available for use
- "closing" - waiting for the store to be closed
- "closed" - store has been successfully closed, should not be used
isOpen()
will return true
only when the state is "open".
See isOpen()
isClosed()
will return true
only when the state is "closing" or "closed", it can be useful for determining if read and write operations are permissible.
Returns a Readable Stream of key-value pairs. A pair is an object with key
and value
properties. By default it will stream all entries in the underlying store from start to end. Use the options described below to control the range, direction and results.
db.createReadStream()
.on('data', function (data) {
console.log(data.key, '=', data.value)
})
.on('error', function (err) {
console.log('Oh my!', err)
})
.on('close', function () {
console.log('Stream closed')
})
.on('end', function () {
console.log('Stream ended')
})
You can supply an options object as the first parameter to createReadStream()
with the following properties:
-
gt
(greater than),gte
(greater than or equal) define the lower bound of the range to be streamed. Only entries where the key is greater than (or equal to) this option will be included in the range. Whenreverse=true
the order will be reversed, but the entries streamed will be the same. -
lt
(less than),lte
(less than or equal) define the higher bound of the range to be streamed. Only entries where the key is less than (or equal to) this option will be included in the range. Whenreverse=true
the order will be reversed, but the entries streamed will be the same. -
reverse
(boolean, default:false
): stream entries in reverse order. Beware that due to the way that stores like LevelDB work, a reverse seek can be slower than a forward seek. -
limit
(number, default:-1
): limit the number of entries collected by this stream. This number represents a maximum number of entries and may not be reached if you get to the end of the range first. A value of-1
means there is no limit. Whenreverse=true
the entries with the highest keys will be returned instead of the lowest keys. -
keys
(boolean, default:true
): whether the results should contain keys. If set totrue
andvalues
set tofalse
then results will simply be keys, rather than objects with akey
property. Used internally by thecreateKeyStream()
method. -
values
(boolean, default:true
): whether the results should contain values. If set totrue
andkeys
set tofalse
then results will simply be values, rather than objects with avalue
property. Used internally by thecreateValueStream()
method.
Legacy options:
-
start
: instead usegte
-
end
: instead uselte
Returns a Readable Stream of keys rather than key-value pairs. Use the same options as described for createReadStream
to control the range and direction.
You can also obtain this stream by passing an options object to createReadStream()
with keys
set to true
and values
set to false
. The result is equivalent; both streams operate in object mode.
db.createKeyStream()
.on('data', function (data) {
console.log('key=', data)
})
// same as:
db.createReadStream({ keys: true, values: false })
.on('data', function (data) {
console.log('key=', data)
})
Returns a Readable Stream of values rather than key-value pairs. Use the same options as described for createReadStream
to control the range and direction.
You can also obtain this stream by passing an options object to createReadStream()
with values
set to true
and keys
set to false
. The result is equivalent; both streams operate in object mode.
db.createValueStream()
.on('data', function (data) {
console.log('value=', data)
})
// same as:
db.createReadStream({ keys: false, values: true })
.on('data', function (data) {
console.log('value=', data)
})
db.createWriteStream()
has been removed in order to provide a smaller and more maintainable core. It primarily existed to create symmetry with db.createReadStream()
but through much discussion, removing it was the best course of action.
The main driver for this was performance. While db.createReadStream()
performs well under most use cases, db.createWriteStream()
was highly dependent on the application keys and values. Thus we can't provide a standard implementation and encourage more write-stream
implementations to be created to solve the broad spectrum of use cases.
Check out the implementations that the community has already produced here.
LevelUp ships with native Promise
support out of the box.
Each function taking a callback also can be used as a promise, if the callback is omitted. This applies for:
db.get(key[, options])
db.put(key, value[, options])
db.del(key[, options])
db.batch(ops[, options])
db.batch().write()
The only exception is the levelup
constructor itself, which if no callback is passed will lazily open the underlying store in the background.
Example:
var db = levelup(leveldown('./my-db'))
db.put('foo', 'bar')
.then(function () { return db.get('foo') })
.then(function (value) { console.log(value) })
.catch(function (err) { console.error(err) })
Or using async/await
:
const main = async () {
const db = levelup(leveldown('./my-db'))
await db.put('foo', 'bar')
console.log(await db.get('foo'))
}
We have two ways to import(require) the levelup module in the code.
var levelup = require('levelup')
import levelup from 'levelup'
LevelUP emits events when the callbacks to the corresponding methods are called.
db.emit('put', key, value)
emitted when a new value is'put'
db.emit('del', key)
emitted when a value is deleteddb.emit('batch', ary)
emitted when a batch operation has executeddb.emit('ready')
emitted when the underlying store has opened ('open'
is synonym)db.emit('closed')
emitted when the store has closeddb.emit('opening')
emitted when the store is openingdb.emit('closing')
emitted when the store is closing
If you do not pass a callback to an async function, and there is an error, LevelUP will emit('error', err)
instead.
A list of Level modules and projects can be found in the wiki.
When attempting to extend the functionality of LevelUP, it is recommended that you consider using level-hooks and/or level-sublevel. level-sublevel is particularly helpful for keeping additional, extension-specific data. It allows you to partition a LevelUP instance into multiple sub-instances that each correspond to discrete namespaced key ranges.
Stores like LevelDB are thread-safe but they are not suitable for accessing with multiple processes. You should only ever have a store open from a single Node.js process. Node.js clusters are made up of multiple processes so a LevelUP instance cannot be shared between them either.
See the wiki for some LevelUP extensions, including multilevel, that may help if you require a single store to be shared across processes.
LevelUP comes with TypeScript definitions that can automatically infer options from a typed abstract-leveldown
implementation.
See the wiki for more information.
There are multiple ways you can find help in using Level in Node.js:
- IRC: you'll find an active group of LevelUP users in the ##leveldb channel on Freenode, including most of the contributors to this project.
- Mailing list: there is an active Node.js LevelDB Google Group.
- GitHub: you're welcome to open an issue here on this GitHub repository if you have a question.
LevelUP is an OPEN Open Source Project. This means that:
Individuals making significant and valuable contributions are given commit-access to the project to contribute as they see fit. This project is more like an open wiki than a standard guarded open source project.
See the contribution guide for more details.
A large portion of the Windows support comes from code by Krzysztof Kowalczyk @kjk, see his Windows LevelDB port here. If you're using LevelUP on Windows, you should give him your thanks!
Copyright © 2012-2017 LevelUP contributors.
LevelUP is licensed under the MIT license. All rights not explicitly granted in the MIT license are reserved. See the included LICENSE.md
file for more details.
LevelUP builds on the excellent work of the LevelDB and Snappy teams from Google and additional contributors. LevelDB and Snappy are both issued under the New BSD Licence.