Pinned Repositories
acme.sh
A pure Unix shell script implementing ACME client protocol
aes-rsa-java
AES+RSA结合应用java示例
algorithms
Algorithms & Data structures in C++.
architect-awesome
后端架构师技术图谱
awesome-cpp
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
gcc
GLSL
GLSL Shading Language Issue Tracker
haskell
Haskell bindings for TensorFlow
interview
📚 C/C++ 技术面试基础知识总结,包括语言、程序库、数据结构、算法、系统、网络、链接装载库等知识及面试经验、招聘、内推等信息。
OpenGL
OpenGL 3 and 4 with GLSL
MemoryLonely's Repositories
MemoryLonely/architect-awesome
后端架构师技术图谱
MemoryLonely/GLSL
GLSL Shading Language Issue Tracker
MemoryLonely/haskell
Haskell bindings for TensorFlow
MemoryLonely/behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
MemoryLonely/Cpp_Basic
C++ 基础复习
MemoryLonely/Cpp_Primer
C++ 基础练习项目
MemoryLonely/embree
Embree ray tracing kernels repository.
MemoryLonely/Game-Networking-Resources
A Curated List of Game Network Programming Resources
MemoryLonely/GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. Encryption.
MemoryLonely/Glitter
Dead Simple OpenGL
MemoryLonely/haskell-1
Exercism exercises in Haskell.
MemoryLonely/HdrpVatExample
VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
MemoryLonely/incubator-brpc
Industrial-grade RPC framework used throughout Baidu, with 1,000,000+ instances and thousands kinds of services, called "baidu-rpc" inside Baidu.
MemoryLonely/jquery
jQuery JavaScript Library
MemoryLonely/minigame-unity-webgl-transform
MemoryLonely/MLAPI
A game networking framework built for the Unity Engine to abstract game networking concepts.
MemoryLonely/MyUnityFrameWork
我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统
MemoryLonely/NoahGameFrame
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
MemoryLonely/OpenCL-Headers
Khronos OpenCL-Headers
MemoryLonely/OpenGL-Registry
OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry
MemoryLonely/post-rfc
Blog post previews in need of peer review
MemoryLonely/qt5
Qt5 super module
MemoryLonely/ScriptableRenderPipeline
Scriptable Render Pipeline
MemoryLonely/stack
The Haskell Tool Stack
MemoryLonely/thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
MemoryLonely/TinyWebServer
:fire: Linux下C++轻量级Web服务器
MemoryLonely/Unity3DTraining
Unity的练习项目
MemoryLonely/UnityCsReference
Unity C# reference source code
MemoryLonely/vue-element-admin
:tada: A magical vue admin https://panjiachen.github.io/vue-element-admin
MemoryLonely/WebGL-Fluid-Simulation
Play with fluids in your browser (works even on mobile)