An Investigation into 3D Freehand Doodle Recognition with Object Generation and its Application in VR Gaming
Picture this: a brush that wields the power of creation. With a flick of your wrist, you can sketch any object in any shape, any size and any orientation your heart desires, and with a snap of your fingers, your creation springs to life, a real-life object that matches your vision in every way: shape, size and orientation. In this project, I present to you the Magic Brush: a brand-new game mechanic that brings this fantastical concept to life in the Virtual Reality world.
When I was brainstorming ideas for a Virtual Reality game I wanted to make for my undergrad capstone project, I was hit with a flurry of ideas that run the gamut from rollercoasters to optical illusions. Some of those are real-word experiences that would be cool to recreate in a virtual environment, but the ones that really intrigue me are those that allow people in a headset to be able to experience what cannot happen in the world as we know it today. A game where the player navigates through a 3D Maze by manipulating the direction of gravity would be a cool one, so that I made. But I couldn't help but think: Is it cool? Yes. Fun? Sure. Challenging? No. Not for the game developer. A few other ideas came along the way, like portals, etc. but the one thing that really clicked was a brand new game mechanic where the player can have a tool ready just by drawing it by hand. Imagine the possibilities. Need to cross a river? Draw a ladder long enough and use it as a bridge. Can't reach a zipline? Draw a long hook to catch it. The idea stuck like glue and soon became the driving force behind my project.
This Readme file is unfinished and if you have any questions or requests apropos this project that you would like to know before I write about it, feel free to contact me at rewoptu@gmail.com.
https://drive.google.com/file/d/1qGS4SSB_fCOKVl-jV3ZuLsLnCI9OLpqR/view