Pinned Repositories
ChislRLTrading
DecisionAdapter
Code for the paper Dynamics Generalisation in Reinforcement Learning via Adaptive Context-Aware Policies (NeurIPS 2023). https://arxiv.org/abs/2310.16686
Evocraft22_PCGNN
Runner up submission for the Minecraft Open-Endedness Challenge at GECCO 2022 (https://evocraft.life/)
HWFC
Code for the paper Hierarchical WaveFunction Collapse (AIIDE 2023)
MCHAMR
Generating Large and Complex Levels by Composing Simple Level Generators (IEEE Transactions on Games): https://arxiv.org/abs/2302.01561
NERTransfer
Investigating transfer learning in low-resourced languages, specifically in a named entity recognition (NER) task (IJCNLP-AACL 2023). http://arxiv.org/abs/2309.05311
PCGNN
Combining NEAT and novelty search to quickly generate diverse video game levels (GECCO 2022). https://arxiv.org/abs/2204.06934
ReMiDi
Code for the paper Refining Minimax Regret for Unsupervised Environment Design (ICML 2024) https://arxiv.org/abs/2402.12284
RobocupGym
Reinforcement Learning inside a 3D soccer simulation
HPC-InterestGroup
University of the Witwatersrand High Performance Computing Interest Group Code, Lectures, Notes & Examples
Michael-Beukman's Repositories
Michael-Beukman/RobocupGym
Reinforcement Learning inside a 3D soccer simulation
Michael-Beukman/PCGNN
Combining NEAT and novelty search to quickly generate diverse video game levels (GECCO 2022). https://arxiv.org/abs/2204.06934
Michael-Beukman/DecisionAdapter
Code for the paper Dynamics Generalisation in Reinforcement Learning via Adaptive Context-Aware Policies (NeurIPS 2023). https://arxiv.org/abs/2310.16686
Michael-Beukman/HWFC
Code for the paper Hierarchical WaveFunction Collapse (AIIDE 2023)
Michael-Beukman/Evocraft22_PCGNN
Runner up submission for the Minecraft Open-Endedness Challenge at GECCO 2022 (https://evocraft.life/)
Michael-Beukman/NERTransfer
Investigating transfer learning in low-resourced languages, specifically in a named entity recognition (NER) task (IJCNLP-AACL 2023). http://arxiv.org/abs/2309.05311
Michael-Beukman/ReMiDi
Code for the paper Refining Minimax Regret for Unsupervised Environment Design (ICML 2024) https://arxiv.org/abs/2402.12284
Michael-Beukman/ChislRLTrading
Michael-Beukman/MCHAMR
Generating Large and Complex Levels by Composing Simple Level Generators (IEEE Transactions on Games): https://arxiv.org/abs/2302.01561
Michael-Beukman/bibliorobot
Michael-Beukman/EntelectUniCup2021BugsBuggy
Michael-Beukman/ElementaryCellularAutomata
Michael-Beukman/PythonIntroWorkshop
Michael-Beukman/WaveletRL
Michael-Beukman/3KleinGroup
Michael-Beukman/attentionagent.github.io
Web version of “Neuroevolution of Self-Interpretable Agents” (https://arxiv.org/abs/2003.08165)
Michael-Beukman/BuddyMemoryAllocator
A buddy memory allocator we had to implement for a project in our operating systems class
Michael-Beukman/Craftax
Michael-Beukman/creative-coding
A repository for using code to make cool and beautiful things
Michael-Beukman/curses-game-of-life
Using NCurses to visualise Conway's Game of Life
Michael-Beukman/jax-game-of-life
Jax does arrays fast. Game of life is just a binary array. So - Jax implementation of Game of Life?
Michael-Beukman/JaxLife
An Open-Ended Agentic Simulator
Michael-Beukman/masakhane-mt
Machine Translation for Africa
Michael-Beukman/MLConfigSetup
Michael-Beukman/NERTransfer-Embeddings
Michael-Beukman/obsidian-advanced-slides
Create markdown-based reveal.js presentations in Obsidian
Michael-Beukman/quality-diversity.github.io
Website for Quality-Diversity optimisation algorithms
Michael-Beukman/SFML-Mandelbrot
Michael-Beukman/terminalShenanigans
Michael-Beukman/word-vectors
A repository about multilingual word vectors.