Michael-Prince-Sharpe
I am a British retro gaming and music enthusiast, especially, Super Nintendo and disco/jazz-funk.
United Kingdom
Pinned Repositories
Mesen
Mesen is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++
bsnes-Accurate-PPU-Shaders
CRT Royale and CRT Royale Kurozumi shaders for use with the accurate PPU only in bsnes. These also work on the Super Nintendo cores of ares and Higan. The accurate cores always output in the Super Nintendo's high resolution of 512x480 and these shaders fix the jittery interlacing that occurs in this mode. A big thanks to Hizzlekizzle for his help with creating this fix.
bsnes-classic
SNES emulator with Qt GUI and Super FX and Super FX 2 improvements
bsnes-plus
debug-oriented fork of bsnes v073
Hardware-accurate-RGB-slang-shader-presets
This shader preset is intended to be used in RetroArch to look as it appeared on the original systems as if they were hooked up to a CRT television with RGB SCART cables. It's recommended to place this shader in the directory \RetroArch\shaders or \RetroArch\shaders\shaders_slang\crt This shader was put together by using GTU for all of the CRT effects and appearance and tvout-tweaks for the TV colour levels to match the hardware RGB outputs for consoles.
Sony-Trinitron-PVM-BVM-Shader-Presets
This shader preset is intended to be used in RetroArch to look as it appeared on the original systems as if they were hooked up to a consumer Sony Trinitron PVM/BVM television unit with csync RGB SCART. It's recommended to place this shader in the directory \RetroArch\shaders or \RetroArch\shaders\shaders_slang\crt
Michael-Prince-Sharpe's Repositories
Michael-Prince-Sharpe/bsnes-classic
SNES emulator with Qt GUI and Super FX and Super FX 2 improvements
Michael-Prince-Sharpe/bsnes-Accurate-PPU-Shaders
CRT Royale and CRT Royale Kurozumi shaders for use with the accurate PPU only in bsnes. These also work on the Super Nintendo cores of ares and Higan. The accurate cores always output in the Super Nintendo's high resolution of 512x480 and these shaders fix the jittery interlacing that occurs in this mode. A big thanks to Hizzlekizzle for his help with creating this fix.
Michael-Prince-Sharpe/Hardware-accurate-RGB-slang-shader-presets
This shader preset is intended to be used in RetroArch to look as it appeared on the original systems as if they were hooked up to a CRT television with RGB SCART cables. It's recommended to place this shader in the directory \RetroArch\shaders or \RetroArch\shaders\shaders_slang\crt This shader was put together by using GTU for all of the CRT effects and appearance and tvout-tweaks for the TV colour levels to match the hardware RGB outputs for consoles.
Michael-Prince-Sharpe/bsnes-plus
debug-oriented fork of bsnes v073
Michael-Prince-Sharpe/Sony-Trinitron-PVM-BVM-Shader-Presets
This shader preset is intended to be used in RetroArch to look as it appeared on the original systems as if they were hooked up to a consumer Sony Trinitron PVM/BVM television unit with csync RGB SCART. It's recommended to place this shader in the directory \RetroArch\shaders or \RetroArch\shaders\shaders_slang\crt