Pinned Repositories
avlbst_vb6
DOS-Ray-Tracing-Demo
A ray-tracing rendering demo runs in DOS
DumpKoikatsu
A simple utility that dumps data from the PNG file of Koikatsu Characters.
GLEW_Translation
The OpenGL Extension Library for VB.NET by translate glew.h using VB6
imgui-gdi
Dear ImGui with Windows GDI Renderer
libsoundio
NASMCompileTimeRayTracing
UefiAccessSmBios
Simple demo of accessing System Management BIOS in UEFI environment.
UefiDiskAccess
Simple Demo of Accessing Disks with Block I/O Protocol
UefiDisplayBitmap
Simple demo of displaying a bitmap image in UEFI environment.
0xAA55-Official-Org's Repositories
MickeyMeowMeowHouse/UefiDisplayBitmap
Simple demo of displaying a bitmap image in UEFI environment.
MickeyMeowMeowHouse/imgui-gdi
Dear ImGui with Windows GDI Renderer
MickeyMeowMeowHouse/UefiAccessSmBios
Simple demo of accessing System Management BIOS in UEFI environment.
MickeyMeowMeowHouse/DOS-Ray-Tracing-Demo
A ray-tracing rendering demo runs in DOS
MickeyMeowMeowHouse/DumpKoikatsu
A simple utility that dumps data from the PNG file of Koikatsu Characters.
MickeyMeowMeowHouse/GLEW_Translation
The OpenGL Extension Library for VB.NET by translate glew.h using VB6
MickeyMeowMeowHouse/NASMCompileTimeRayTracing
MickeyMeowMeowHouse/UefiDiskAccess
Simple Demo of Accessing Disks with Block I/O Protocol
MickeyMeowMeowHouse/avlbst_vb6
MickeyMeowMeowHouse/CppCTRT
Compile Time Ray Tracing using C++
MickeyMeowMeowHouse/font-shader
This is a Minecraft shader pack that uses fonts to render the game scene. You need optifine to enable this shader.
MickeyMeowMeowHouse/libsoundio
MickeyMeowMeowHouse/mcrcond
MickeyMeowMeowHouse/tcpfwd
MickeyMeowMeowHouse/avlbst
MickeyMeowMeowHouse/EDK-II-Library
Non-standard compiling script for EDK II Libraries using LLVM
MickeyMeowMeowHouse/libpi100000
MickeyMeowMeowHouse/logprintf
MickeyMeowMeowHouse/mathutil
MickeyMeowMeowHouse/mtutil
MickeyMeowMeowHouse/rttimer
MickeyMeowMeowHouse/SharedReadWriteLock